GCP – Episode 50

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We celebrate our 50th with old friend David Murphy. We reminisce of the good times, and the bad times, and the times ahead. Also, yet another console debate with Murph!
Posted on Monday, June 29, 2009 by Staff in Podcasts  Read More...

Retro Review: Stronghold & Stronghold Crusader

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Remember when isometric games were all the rage? When 3D graphics were still being realized, and gameplay was the main focus of developers? Stronghold and Stronghold Crusader fit the encapsulation of "fun gameplay" more than anything else, which is the more than what most 3D accelerated games can offer.
Posted on Sunday, June 28, 2009 by Keenan W. in Reviews  Read More...

I Just Can’t Be The Bad Guy

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As bad as I can get in video games, I just can't take the bad route. Sure, being an evil son of a bitch looks like a good time, but I end up feeling genuinely disheartened. If I'm able to work, and mold the virtual world around me, I want...
Posted on Wednesday, June 24, 2009 by Andy S. in Editorials  Read More...

Gravity Bone Review

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After you descend in the elevator to the floor below, you enter the very strange world of Gravity Bone. Developer Blendo Games created Gravity Bone as a short and simple standalone mod for the Quake II engine.
Posted on Thursday, June 18, 2009 by Samy M. in Reviews  Read More...

The Sims 3 Review

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Reviewing a sequel to the best selling PC franchise of all time is a risky proposition, especially when yours truly has spent countless hours creating highly detailed houses and hilarious characters in the previous itterations. Luckily, The Sims 3 delivers a satisfying mix of the familiar with a fair...
Posted on Saturday, June 13, 2009 by Ryan M. in Reviews  Read More...

Single-A Games

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Is this a natural progression as more and more funding for independent teams becomes available and the barrier to acquiring the means of producing immersive 3D worlds is lowered?
Posted on Wednesday, June 10, 2009 by Steve G. in Editorials  Read More...