Interview with Frictional Games

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"The one biggest thing is to stimulate the player's imagination and hint at things rather than showing them. The horror that can be created in a player's mind will also be able to have more impact than whatever a modeler can create in our engine."
Posted on Wednesday, July 14, 2010 by Keenan Weaver in Editorials  Read More...

Matt Chat: Arcanum and More with Tim Cain

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Matt Chat is an ongoing video series hosted by Matt Barton. He looks at a game's "masterpiece, inspiration, and legacy" in each episode.
Posted on Sunday, July 11, 2010 by Matt Barton in Vidcasts  Read More...

Civilization V Preview

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Round up all these changes and additions and we might have the most accessible Civilization yet.
Posted on Thursday, July 8, 2010 by Prentice Gede in Editorials  Read More...

Accessibility: You’re Doing it Wrong

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Marketing a game only towards people with high-end gaming PCs is less accessible, and thus, less profitable. It should be in the interest of developers to balance accessibility with profit and creativity for an even balance.
Posted on Sunday, July 4, 2010 by Stephen Pinkerton in Editorials  Read More...

Matt Chat: Fallout with Tim Cain, Pt. 1

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Matt Chat is an ongoing video series hosted by Matt Barton. He looks at a game's "masterpiece, inspiration, and legacy" in each episode.
Posted on Sunday, June 27, 2010 by Matt Barton in Vidcasts  Read More...

Deus Ex: Human Revolution Preview

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Spread out over a wide street, the amount of NPC's and props is staggering. Almost no window, wall, or person is untouched by the glow of the yellow and orange neon advertisements laden across this world.
Posted on Thursday, June 24, 2010 by Prentice Gede in Editorials  Read More...