GCP – Episode 96 |
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Chris Parsons of Muzzy Lane Software drops by to discuss their grand strategy game Making History II. While on "The Playground," we explore the relationship of movie writing to game writing. And the return of "Pansy or Not Pansy."
Posted on Tuesday, July 20, 2010 by Staff
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Interview with Frictional Games |
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"The one biggest thing is to stimulate the player's imagination and hint at things rather than showing them. The horror that can be created in a player's mind will also be able to have more impact than whatever a modeler can create in our engine."
Posted on Wednesday, July 14, 2010 by Keenan Weaver
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Matt Chat: Arcanum and More with Tim Cain |
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Matt Chat is an ongoing video series hosted by Matt Barton. He looks at a game's "masterpiece, inspiration, and legacy" in each episode.
Posted on Sunday, July 11, 2010 by Matt Barton
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Civilization V Preview |
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Round up all these changes and additions and we might have the most accessible Civilization yet.
Posted on Thursday, July 8, 2010 by Prentice Gede
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Accessibility: You’re Doing it Wrong |
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Marketing a game only towards people with high-end gaming PCs is less accessible, and thus, less profitable. It should be in the interest of developers to balance accessibility with profit and creativity for an even balance.
Posted on Sunday, July 4, 2010 by Stephen Pinkerton
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Matt Chat: Fallout with Tim Cain, Pt. 1 |
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Matt Chat is an ongoing video series hosted by Matt Barton. He looks at a game's "masterpiece, inspiration, and legacy" in each episode.
Posted on Sunday, June 27, 2010 by Matt Barton
in Vidcasts
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