Posts Tagged ‘Featured’


Retro Review: Thief: The Dark Project

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Before it was cool to sneak around in the dark with a flashlight shining on your back, the face of stealth gaming was a thief named Garrett who lurked in the shadows of a steampunk city. Looking Glass Studios released Thief: The Dark Project in 1998 and redefined the genre,...
Posted on Saturday, July 24, 2010 by James Ewing in Reviews  Read More...

GCP – Episode 96

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Chris Parsons of Muzzy Lane Software drops by to discuss their grand strategy game Making History II. While on "The Playground," we explore the relationship of movie writing to game writing. And the return of "Pansy or Not Pansy."
Posted on Tuesday, July 20, 2010 by Staff in Podcasts  Read More...

Interview with Frictional Games

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"The one biggest thing is to stimulate the player's imagination and hint at things rather than showing them. The horror that can be created in a player's mind will also be able to have more impact than whatever a modeler can create in our engine."
Posted on Wednesday, July 14, 2010 by Keenan Weaver in Editorials  Read More...

Matt Chat: Arcanum and More with Tim Cain

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Matt Chat is an ongoing video series hosted by Matt Barton. He looks at a game's "masterpiece, inspiration, and legacy" in each episode.
Posted on Sunday, July 11, 2010 by Matt Barton in Vidcasts  Read More...

Civilization V Preview

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Round up all these changes and additions and we might have the most accessible Civilization yet.
Posted on Thursday, July 8, 2010 by Prentice Gede in Editorials  Read More...

Accessibility: You’re Doing it Wrong

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Marketing a game only towards people with high-end gaming PCs is less accessible, and thus, less profitable. It should be in the interest of developers to balance accessibility with profit and creativity for an even balance.
Posted on Sunday, July 4, 2010 by Stephen Pinkerton in Editorials  Read More...

Matt Chat: Fallout with Tim Cain, Pt. 1

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Matt Chat is an ongoing video series hosted by Matt Barton. He looks at a game's "masterpiece, inspiration, and legacy" in each episode.
Posted on Sunday, June 27, 2010 by Matt Barton in Vidcasts  Read More...

Deus Ex: Human Revolution Preview

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Spread out over a wide street, the amount of NPC's and props is staggering. Almost no window, wall, or person is untouched by the glow of the yellow and orange neon advertisements laden across this world.
Posted on Thursday, June 24, 2010 by Prentice Gede in Editorials  Read More...

GCP – Episode 93

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Deus Ex turns 10 years old today. Joined by "Deus Experts" Jonas Wæver (The Nameless Mod) and Lewis Denby (Executive Editor of BeefJack.com), we look at what makes the game so special.
Posted on Tuesday, June 22, 2010 by Staff in Podcasts  Read More...

Sam & Max: The Tomb of Sammun-Mak Review

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It feels as though The Tomb of Sammun-Mak is holding back. After all the creative ideas at work in the previous episode, what we're given here is best left on the cutting room floor. Unfortunately, the derivative puzzles and ancillary story and aren't glossed over with the slick presentation.
Posted on Wednesday, June 16, 2010 by James Ewing in Reviews  Read More...