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	<title>Game Central</title>
	<link>http://game-central.org</link>
	<description>A new home for PC gamers</description>
	<lastBuildDate>Wed, 11 Aug 2010 04:03:46 +0000</lastBuildDate>
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		<title>GCP &#8211; Episode 97</title>
		<description><![CDATA[Episode 97. Wow. "The Playground," and what we think of game journalism.]]></description>
		<link>http://game-central.org/2010/podcasts/gcp-episode-97/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=gcp-episode-97</link>
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		<title>Retro Review: Thief: The Dark Project</title>
		<description><![CDATA[Before it was cool to sneak around in the dark with a flashlight shining on your back, the face of stealth gaming was a thief named Garrett who lurked in the shadows of a steampunk city. Looking Glass Studios released <em>Thief: The Dark Project</em> in 1998 and redefined the genre, leaving indelible marks on current popular stealth series' such as <em>Splinter Cell</em>.]]></description>
		<link>http://game-central.org/2010/reviews/retro-review-thief-the-dark-project/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=retro-review-thief-the-dark-project</link>
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		<title>GCP &#8211; Episode 96</title>
		<description><![CDATA[Chris Parsons of Muzzy Lane Software drops by to discuss their grand strategy game <em>Making History II</em>. While on "The Playground," we explore the relationship of movie writing to game writing. And the return of "Pansy or Not Pansy."]]></description>
		<link>http://game-central.org/2010/podcasts/gcp-episode-96/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=gcp-episode-96</link>
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		<title>Interview with Frictional Games</title>
		<description><![CDATA["The one biggest thing is to stimulate the player's imagination and hint at things rather than showing them. The horror that can be created in a player's mind will also be able to have more impact than whatever a modeler can create in our engine."]]></description>
		<link>http://game-central.org/2010/editorials/interview-with-frictional-games/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=interview-with-frictional-games</link>
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		<title>GCP &#8211; Episode 95</title>
		<description><![CDATA[We interview Dan Miede and Andrew Fogarty of the upcoming <em>Half-Life 2</em> mod <em><a href="http://firearms-source.com">Firearms: Source</a></em>. Also, we take a trip to "The Playground," talk about Activision's comments regarding <em>Transformers: War for Cybertron</em>, do a round of "Trivia!" and debut Prentice's brand new segment.]]></description>
		<link>http://game-central.org/2010/podcasts/gcp-episode-95/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=gcp-episode-95</link>
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		<title>Matt Chat: Arcanum and More with Tim Cain</title>
		<description><![CDATA[Matt Chat is an ongoing video series hosted by Matt Barton. He looks at a game's "masterpiece, inspiration, and legacy" in each episode. ]]></description>
		<link>http://game-central.org/2010/vidcasts/matt-chat-arcanum-and-more-with-tim-cain/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=matt-chat-arcanum-and-more-with-tim-cain</link>
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		<title>Civilization V Preview</title>
		<description><![CDATA[Round up all these changes and additions and we might have the most accessible <em>Civilization</em> yet.]]></description>
		<link>http://game-central.org/2010/editorials/civilization-v-preview/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=civilization-v-preview</link>
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		<title>Accessibility: You&#8217;re Doing it Wrong</title>
		<description><![CDATA[Marketing a game only towards people with high-end gaming PCs is less accessible, and thus, less profitable. It should be in the interest of developers to balance accessibility with profit and creativity for an even balance.]]></description>
		<link>http://game-central.org/2010/editorials/accessibility-youre-doing-it-wrong/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=accessibility-youre-doing-it-wrong</link>
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		<title>Matt Chat: Fallout with Tim Cain, Pt. 2</title>
		<description><![CDATA[Matt Chat is an ongoing video series hosted by Matt Barton. He looks at a game's "masterpiece, inspiration, and legacy" in each episode. ]]></description>
		<link>http://game-central.org/2010/vidcasts/matt-chat-fallout-with-tim-cain-pt-2/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=matt-chat-fallout-with-tim-cain-pt-2</link>
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		<title>GCP &#8211; Episode 94</title>
		<description><![CDATA[The crew assembles to talk about PC gaming and a bunch of other stuff. "Playground" and "Trivia!" round out our regular segments and try our hand at a new one. Also some <em>Team Fortress 2</em> team-stacking hate.]]></description>
		<link>http://game-central.org/2010/podcasts/gcp-episode-94/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=gcp-episode-94</link>
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		<title>Matt Chat: Fallout with Tim Cain, Pt. 1</title>
		<description><![CDATA[Matt Chat is an ongoing video series hosted by Matt Barton. He looks at a game's "masterpiece, inspiration, and legacy" in each episode. ]]></description>
		<link>http://game-central.org/2010/vidcasts/matt-chat-fallout-with-tim-cain-pt-1/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=matt-chat-fallout-with-tim-cain-pt-1</link>
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		<title>Deus Ex: Human Revolution Preview</title>
		<description><![CDATA[Spread out over a wide street, the amount of NPC's and props is staggering.  Almost no window, wall, or person is untouched by the glow of the yellow and orange neon advertisements laden across this world.]]></description>
		<link>http://game-central.org/2010/editorials/deus-ex-human-revolution-preview/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=deus-ex-human-revolution-preview</link>
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		<title>GCP &#8211; Episode 93</title>
		<description><![CDATA[<em>Deus Ex</em> turns 10 years old today. Joined by "Deus Experts" Jonas Wæver (<em><a href="http://www.thenamelessmod.com">The Nameless Mod</a></em>) and Lewis Denby (Executive Editor of <a href="http://beefjack.com">BeefJack.com</a>), we look at what makes the game so special.]]></description>
		<link>http://game-central.org/2010/podcasts/gcp-episode-93/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=gcp-episode-93</link>
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		<title>Matt Chat: Sean Cooper, Pt. 2</title>
		<description><![CDATA[Matt Chat is an ongoing video series hosted by Matt Barton. He looks at a game's "masterpiece, inspiration, and legacy" in each episode. ]]></description>
		<link>http://game-central.org/2010/vidcasts/matt-chat-sean-cooper-pt-2/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=matt-chat-sean-cooper-pt-2</link>
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		<title>GCP &#8211; Episode 92</title>
		<description><![CDATA[Prentice returns from the E3 battlefields and gives us his report on the event. <em>Crysis 2</em>, <em>XCOM</em> and <em>Deus Ex: Human Revolution</em> are the focus. Including a debate about journalistic ethics!]]></description>
		<link>http://game-central.org/2010/podcasts/gcp-episode-92/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=gcp-episode-92</link>
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		<title>Sam &amp; Max: The Tomb of Sammun-Mak Review</title>
		<description><![CDATA[It feels as though <em>The Tomb of Sammun-Mak</em> is holding back. After all the creative ideas at work in the previous episode, what we're given here is best left on the cutting room floor. Unfortunately, the derivative puzzles and ancillary story and aren't glossed over with the slick presentation.]]></description>
		<link>http://game-central.org/2010/reviews/sam-max-the-tomb-of-sammun-mak-review/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=sam-max-the-tomb-of-sammun-mak-review</link>
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		<title>Matt Chat: Sean Cooper, Pt. 1</title>
		<description><![CDATA[Matt Chat is an ongoing video series hosted by Matt Barton. He looks at a game's "masterpiece, inspiration, and legacy" in each episode. ]]></description>
		<link>http://game-central.org/2010/vidcasts/matt-chat-sean-cooper-pt-1/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=matt-chat-sean-cooper-pt-1</link>
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		<title>Lead and Gold: Gangs of the Wild West Review</title>
		<description><![CDATA[Yee-haw! <em>Lead and Gold</em> takes us back to the Wild West, but should we string it up or let it ride off into the sunset?]]></description>
		<link>http://game-central.org/2010/reviews/lead-and-gold-gangs-of-the-wild-west-review/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=lead-and-gold-gangs-of-the-wild-west-review</link>
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		<title>GCP &#8211; Episode 91</title>
		<description><![CDATA[Our old friend Chad "CaptainSpalding" Smith joins us for Episode 91 of the Game Central Podcast. We visit "The Playground" with <em>Red Dead Redemption</em> and <em>Champions Online</em>. Also, we discuss future game storytelling, and "Truthiness or Falsity."]]></description>
		<link>http://game-central.org/2010/podcasts/gcp-episode-91/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=gcp-episode-91</link>
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		<title>Matt Chat: Chris Avellone, Pt. 2</title>
		<description><![CDATA[Matt Chat is an ongoing video series hosted by Matt Barton. He looks at a game's "masterpiece, inspiration, and legacy" in each episode. ]]></description>
		<link>http://game-central.org/2010/vidcasts/matt-chat-chris-avellone-pt-2/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=matt-chat-chris-avellone-pt-2</link>
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		<title>Time Trials</title>
		<description><![CDATA[Every game deserves to make you feel tension about whether or not you will be able to make it in time to avoid failure, let alone be strong enough to actually stop the plans of the antagonist. Deadlines, quite simply, make games better.]]></description>
		<link>http://game-central.org/2010/editorials/time-trials/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=time-trials</link>
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		<title>GCP &#8211; Episode 90</title>
		<description><![CDATA[Nothing better than <em>Ecco the Dolphin</em>, that's for sure. We discuss the nature of game emulators and their moral implications. We also visit "The Playground" and do some "Trivia!"]]></description>
		<link>http://game-central.org/2010/podcasts/gcp-episode-90/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=gcp-episode-90</link>
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		<title>How-To: Survive and Prosper at a Gaming Convention</title>
		<description><![CDATA[Whether you’re an expo gamer greenhorn, or a seasoned press veteran, this guide will provide you with all the necessary steps to survive any game-related convention unscathed, a little wiser, and dipped from head to toe in the free disgrace of grimy swag.]]></description>
		<link>http://game-central.org/2010/editorials/how-to-survive-and-prosper-at-a-gaming-convention/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=how-to-survive-and-prosper-at-a-gaming-convention</link>
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		<title>GCP &#8211; Episode 89</title>
		<description><![CDATA[We interview Terry Borst, co-writer of such games as <em>Wing Commander 3</em> and <em>4</em>, about game storytelling; the state of it, how developers could advance it, and a whole gamut of other things. Also a fond farewell to a beloved person.]]></description>
		<link>http://game-central.org/2010/podcasts/gcp-episode-89/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=gcp-episode-89</link>
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		<title>My Favorite Freeware &#8211; May 2010</title>
		<description><![CDATA[Aside from <em>Modern Warfare 2</em>, stimulus packages generally exist to support people. Today, I will bestow onto you, my people, a support package of free games to wither down to and forget about life for awhile.]]></description>
		<link>http://game-central.org/2010/editorials/my-favorite-freeware-may-2010/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=my-favorite-freeware-may-2010</link>
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		<title>I Killed Gordon Freeman</title>
		<description><![CDATA[People need to realize that the impact from software piracy not only rattles the economy, but also the fundamental raison detre of gaming. In the end it will be consumers that either thrust PC gaming into the stratosphere or bury it in the dirt.]]></description>
		<link>http://game-central.org/2010/editorials/i-killed-gordon-freeman/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=i-killed-gordon-freeman</link>
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		<title>GCP – Episode 88</title>
		<description><![CDATA[BOO! We tackle the question, "what makes a scary game?" on Episode 88 of the Game Central Podcast. Alongside are the regular segments of "The Playground" and "Truthiness or Falsity," with our choices for the half-year Game of the Year!]]></description>
		<link>http://game-central.org/2010/podcasts/gcp-%e2%80%93-episode-88/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=gcp-%25e2%2580%2593-episode-88</link>
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		<title>Matt Chat: Chris Avellone, Pt. 1</title>
		<description><![CDATA[Matt Chat is an ongoing video series hosted by Matt Barton. He looks at a game's "masterpiece, inspiration, and legacy" in each episode. ]]></description>
		<link>http://game-central.org/2010/vidcasts/matt-chat-chris-avellone-pt-1/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=matt-chat-chris-avellone-pt-1</link>
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		<title>Borderlands: The Secret Armory of General Knoxx DLC Review</title>
		<description><![CDATA[Yet while General Knoxx makes some solid improvements, it also takes some serious steps back.  Gearbox's approach to fixing the game's difficulty is completely ham-handed—most enemies you face are two to four levels higher than you. It ends up being too challenging, unfair, and not fun.]]></description>
		<link>http://game-central.org/2010/reviews/borderlands-the-secret-armory-of-general-knoxx-dlc-review/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=borderlands-the-secret-armory-of-general-knoxx-dlc-review</link>
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		<title>The Games of Philosophers</title>
		<description><![CDATA[Several games take the philosophy of an intellectual and make it a major aspect, but there're no games of them! There's gotta be some potential masterpieces oozing from the untouched area of philosophy in gaming. To remedy this, I'll pitch a series of game concepts starring some of the world's great thinkers.]]></description>
		<link>http://game-central.org/2010/editorials/the-games-of-philosophers/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=the-games-of-philosophers</link>
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		<title>A Guilty Console Conscience</title>
		<description><![CDATA[I shouldn't view cross-sampled gaming in this rather adulterous manner, and neither should you. And luckily, from perusing the forums and gathering Google feedback, it appears I'm kind of a glitch. Very few seem to share this freakishly bizarre set of singular platform-bonded morals.]]></description>
		<link>http://game-central.org/2010/editorials/a-guilty-console-conscience/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=a-guilty-console-conscience</link>
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		<title>GCP &#8211; Episode 87</title>
		<description><![CDATA[By the power of three, we thrive! Chris, Keenan and Prentice explore "The Playground": <em>Deus Ex</em>, <em>Command &#038; Conquer 4</em>, and more! "Trivia!" helps you learn useless PC gaming trivia, and the special segment "Genius Non-Gamer PC Gaming Conversation Starters" shows you <em>those</em> kinds of people.]]></description>
		<link>http://game-central.org/2010/podcasts/gcp-episode-87/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=gcp-episode-87</link>
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		<title>Matt Chat: Sid Meier&#8217;s Pirates!</title>
		<description><![CDATA[Matt Chat is an ongoing video series hosted by Matt Barton. He looks at a game's "masterpiece, inspiration, and legacy" in each episode. ]]></description>
		<link>http://game-central.org/2010/vidcasts/matt-chat-sid-meiers-pirates/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=matt-chat-sid-meiers-pirates</link>
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		<title>A Matter of Character</title>
		<description><![CDATA[The key problem here is that with nothing ventured, nothing extra is gained. If no games tried to push developing characters than we'd be stuck with games like Crysis: awesomely brilliant gameplay, but oddly empty inside.]]></description>
		<link>http://game-central.org/2010/editorials/a-matter-of-character/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=a-matter-of-character</link>
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		<title>Locate your Personality Type through S.T.A.L.K.E.R.: Call of Pripyat</title>
		<description><![CDATA[You routinely collect and horde every useless rusted-out piece of spider-infested crap, even if it means crawling slower than old people screw across the entire game map to do so—over and over and over, until you no longer believe in humanity.]]></description>
		<link>http://game-central.org/2010/editorials/locate-your-personality-type-through-s-t-a-l-k-e-r-call-of-pripyat/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=locate-your-personality-type-through-s-t-a-l-k-e-r-call-of-pripyat</link>
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		<title>GCP &#8211; Episode 86</title>
		<description><![CDATA[Cameron is raging! How MekTek's free release of <em>MechWarrior 4</em> was the most disastrous event possible, "The Playground," the unique culture of game speed-running, and "Truthiness or Falsity."]]></description>
		<link>http://game-central.org/2010/podcasts/gcp-episode-86/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=gcp-episode-86</link>
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		<title>Matt Chat: X-COM – UFO Defense</title>
		<description><![CDATA[Matt Chat is an ongoing video series hosted by Matt Barton. He looks at a game's "masterpiece, inspiration, and legacy" in each episode. ]]></description>
		<link>http://game-central.org/2010/vidcasts/matt-chat-x-com-%e2%80%93-ufo-defense/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=matt-chat-x-com-%25e2%2580%2593-ufo-defense</link>
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		<title>Busting Down the Genre Walls</title>
		<description><![CDATA[If the PC has but a single one overpowering strength compared to the seemingly invincible armada of the consoles, it's user-interaction flexibility. Consoles, by their very nature, are handicapped. They get a steering wheel, a flight stick, and a standard controller.]]></description>
		<link>http://game-central.org/2010/editorials/busting-down-the-genre-walls/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=busting-down-the-genre-walls</link>
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		<title>My Favorite Freeware: April 2010</title>
		<description><![CDATA[I hope you're nothing like me. I have no money to spend on PC gaming and over 100 unplayed games. Yeah - it's bad. Or... is it good? Here's a list of fabulous games for all you cheap-o's!]]></description>
		<link>http://game-central.org/2010/editorials/my-favorite-freeware-april-2010/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=my-favorite-freeware-april-2010</link>
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		<title>GCP &#8211; Episode 85</title>
		<description><![CDATA[Another spectacular episode of the Game Central Podcast: We visit "The Playground," hit the news desk, explore the nature of <em>Dungeons &#038; Dragons</em> role-playing games, and have a rousing round of "Trivia!"]]></description>
		<link>http://game-central.org/2010/podcasts/gcp-episode-85/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=gcp-episode-85</link>
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		<title>I Was a Teenage Barbarian Seamstress: Cute Knight Deluxe as a Serious Game</title>
		<description><![CDATA[Fortunately for all life on Earth, Cute Knight Deluxe instead offers an enjoyable game of life choices in a small, friendly fantasy world. A full game only takes about an hour, but it's an hour filled with challenges, secrets, and reflections to walk away with. As such, this deceptively fun and simple game ranges into the contentious territory of being a "serious game."]]></description>
		<link>http://game-central.org/2010/editorials/i-was-a-teenage-barbarian-seamstress-cute-knight-deluxe-as-a-serious-game/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=i-was-a-teenage-barbarian-seamstress-cute-knight-deluxe-as-a-serious-game</link>
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		<title>Sam &amp; Max: The Penal Zone Review</title>
		<description><![CDATA[The game aids them with some handholding, a bit of heavy narration, and a notebook that contains everything they need to know about the characters. While fans might find these elements tedious, there are also enough subtle nods and in-jokes to keep them satisfied alongside the newcomers.]]></description>
		<link>http://game-central.org/2010/reviews/sam-max-the-penal-zone-review/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=sam-max-the-penal-zone-review</link>
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		<title>Matt Chat: The Settlers</title>
		<description><![CDATA[Matt Chat is an ongoing video series hosted by Matt Barton. He looks at a game's "masterpiece, inspiration, and legacy" in each episode. ]]></description>
		<link>http://game-central.org/2010/vidcasts/matt-chat-the-settlers/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=matt-chat-the-settlers</link>
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		<title>Interview with Composer Inon Zur</title>
		<description><![CDATA["In the first few games that I did, we always just played audio in a loop, over and over. Today we're in a much, much better situation, having engines like Unreal and other implementation engines that can just do miracles with music."]]></description>
		<link>http://game-central.org/2010/editorials/interview-with-composer-inon-zur/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=interview-with-composer-inon-zur</link>
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		<title>Battlefield: Bad Company 2 Review</title>
		<description><![CDATA[While PC gamers will undoubtedly be a bit apprehensive diving into a <em>Battlefield</em> game that was co-developed for consoles, they will find that <em>Bad Company 2</em> does its damnedest to live up to its predecessors.]]></description>
		<link>http://game-central.org/2010/reviews/battlefield-bad-company-2-review/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=battlefield-bad-company-2-review</link>
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		<title>GCP &#8211; Episode 84</title>
		<description><![CDATA[X-COM? More like XCOM! Among the hyphen removal, we discuss our hopes for the upcoming <em>XCOM</em> FPS. We explore the "Playground" and battle the question, "what is truth?" in "Truthiness or Falsity."]]></description>
		<link>http://game-central.org/2010/podcasts/gcp-episode-84/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=gcp-episode-84</link>
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		<title>Matt Chat: Heroes of Might &amp; Magic</title>
		<description><![CDATA[Matt Chat is an ongoing video series hosted by Matt Barton. He looks at a game's "masterpiece, inspiration, and legacy" in each episode. ]]></description>
		<link>http://game-central.org/2010/vidcasts/matt-chat-heroes-of-might-magic/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=matt-chat-heroes-of-might-magic</link>
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		<title>GCP &#8211; Episode 83</title>
		<description><![CDATA[We discuss an age-old sociological issue - does experiencing violent PC games at a young age make one...violent? Also "Playground" and "Trivia!"]]></description>
		<link>http://game-central.org/2010/podcasts/gcp-episode-83/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=gcp-episode-83</link>
			</item>
	<item>
		<title>Unfinished Business</title>
		<description><![CDATA[Tasks, hobbies, jobs, events: these things have a natural beginning, middle and end. A built-in life-cycle inherent to the mediums intended for fulfillment. Doesn't matter if it's a cigar or a football game, it's meant to be finished.]]></description>
		<link>http://game-central.org/2010/editorials/unfinished-business/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=unfinished-business</link>
			</item>
	<item>
		<title>Defense of the Ancients: Past and Present</title>
		<description><![CDATA[The recent rise of the <em>DotA</em> community is an interesting example of how a mod can become more popular than the game from which it mutated. But numerous gamers are probably wondering, “What's the big deal, and why should I care?”]]></description>
		<link>http://game-central.org/2010/editorials/defense-of-the-ancients-past-and-present/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=defense-of-the-ancients-past-and-present</link>
			</item>
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