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	<title>Game Central</title>
	<link>http://game-central.org</link>
	<description>A new home for PC gamers</description>
	<lastBuildDate>Wed, 10 Mar 2010 00:38:29 +0000</lastBuildDate>
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		<title>StarCraft, with a &#8220;Two&#8221;</title>
		<description><![CDATA[That's right folks, it's StarCraft, so get over it. I see the "two" strapped to it, but if the beta is any indicator, the multiplayer remains firmly stuck in the original's mindset.]]></description>
		<link>http://game-central.org/2010/editorials/starcraft-with-a-two/</link>
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		<title>The Land of a Thousand Shepards</title>
		<description><![CDATA[Thousands upon thousands of players, scouring the planets and stations for the next kill, the next tidbit of experience, the next security locker filled with 'uber-leet' gear.]]></description>
		<link>http://game-central.org/2010/editorials/the-land-of-a-thousand-shepards/</link>
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		<title>GCP &#8211; Episode 79</title>
		<description><![CDATA[Console games! We talk about them! We question if there truly is a difference in experience between PC and console. Also, games we've been playing, and the debut of a new segment!]]></description>
		<link>http://game-central.org/2010/podcasts/gcp-episode-79/</link>
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		<title>A Brief Review of PC Gaming Manuals</title>
		<description><![CDATA[PC games without manuals are like keyboards without mice. But is there more to these booklets than a pile of printed musty paper?]]></description>
		<link>http://game-central.org/2010/editorials/a-brief-review-of-pc-gaming-manuals/</link>
			</item>
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		<title>Modern Borefare</title>
		<description><![CDATA[What happens when a game emerges from its primordial developer goo and subsequently sends everyone it touches into a frothing fit of ecstasy, but actually just appeals to your lower brain functions?]]></description>
		<link>http://game-central.org/2010/editorials/modern-borefare/</link>
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		<title>My Favorite Freeware: February 2010</title>
		<description><![CDATA[What an exciting time for PC gaming! Huge names are coming to our computers every month of this year. But in truth, there's no way even the hardest of the hardcore gamers will be able to complete them all - so why pay $50 for a game that'll gather dust for months?]]></description>
		<link>http://game-central.org/2010/editorials/my-favorite-freeware-february-2010/</link>
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		<title>GCP &#8211; Episode 78</title>
		<description><![CDATA[On the 78th episode of the Game Central Podcast, we discuss the games we've been playing, the new Aliens vs. Predator, Battlefield: Bad Company 2, and the StarCraft 2 beta. In our feature discussions, we question if sequels should be wholly changed with each iteration, and the announcement of Civilization V.]]></description>
		<link>http://game-central.org/2010/podcasts/gcp-episode-78/</link>
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		<title>Left 4 Dead 2 Review</title>
		<description><![CDATA[Our review of the sequel to <em>Left 4 Dead</em>. Is it worth your hard-earned cash as a standalone game, or is it just a glorified expansion?]]></description>
		<link>http://game-central.org/2010/reviews/left-4-dead-2-review/</link>
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		<title>Dear Alan Wake</title>
		<description><![CDATA[It is a common prejudice to call us PC gamers whiners. This may be true in some cases, but not in others. So why should we complain about losing <em>Alan Wake</em>?]]></description>
		<link>http://game-central.org/2010/editorials/dear-alan-wake/</link>
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		<title>GCP &#8211; Episode 77, Pt. 2</title>
		<description><![CDATA[Part 2 brings “Truthiness or Falsity,” our plea for Heavy Rain to come to PC, and a discussion on properly judging single-player games without fully completing them.]]></description>
		<link>http://game-central.org/2010/podcasts/gcp-episode-77-pt-2/</link>
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		<title>GCP &#8211; Episode 77, Pt. 1</title>
		<description><![CDATA[Logan Decker, Editor-in-Chief of PC Gamer magazine, joins us on this edition. We discuss his gaming history, the editorial foundations to PC Gamer magazine, the state of PC gaming print journalism with the web and print journalism debacle, and the nature of the job itself.]]></description>
		<link>http://game-central.org/2010/podcasts/gcp-episode-77-pt-1/</link>
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		<title>Anka Review</title>
		<description><![CDATA[ho says all of PC gaming has to be masculine buff dudes shooting each other or a commander strategically leading troops into battle? PC gaming has an open invitation for developers to make games of any nature. With <em>Anka</em>, that audience will most likely be children under the age of twelve.]]></description>
		<link>http://game-central.org/2010/reviews/anka-review/</link>
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		<title>The Big Game</title>
		<description><![CDATA[Cameron Goble was "That Guy" during this year's Super Bowl. This is the account of his party, involving <em>Patrician 3</em>.]]></description>
		<link>http://game-central.org/2010/editorials/the-big-game/</link>
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		<title>GCP &#8211; Episode 76</title>
		<description><![CDATA[On this week's GCP, we discuss: <em>Arcanum</em> on <a href="http://www.gog.com/en/frontpage/pp/d02560dd9d7db4467627745bd6701e809ffca6e3">GOG</a>, space vaginas, the <em>Aliens vs. Predator</em> demo, <em>Mass Effect 2</em> impressions, <em>BioShock 2</em> hopes and <em>Bad Company 2</em>. We take a look at DLC in PC gaming; does it help or hinder? Finally, "Truthiness or Falsity."]]></description>
		<link>http://game-central.org/2010/podcasts/gcp-episode-76/</link>
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		<title>Abolish the Good &amp; Evil Meter</title>
		<description><![CDATA[Are great PC titles truly so morally polarizing? The ongoing trend seems to suggest so. For a while, I never questioned this dynamic. Seemed natural. You blast kindly old ladies in the abdomens with quadruple-barreled napalm-missile guns, you get a slight nudge in the ol' evil dial. Makes sense. At first, at least.]]></description>
		<link>http://game-central.org/2010/editorials/abolish-the-good-evil-meter/</link>
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		<title>TF2 Updates: In Flagrante Delicto</title>
		<description><![CDATA[For over a year I've been in Valve’s corner promoting their use of class updates to keep <em>Team Fortress 2</em>  fresh. I commended them for their dedication to the community and a now older game. But now my trust is shaken.]]></description>
		<link>http://game-central.org/2010/editorials/tf2-updates-in-flagrante-delicto/</link>
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		<title>Divinity II &#8211; Ego Draconis Review</title>
		<description><![CDATA[<em>Divinity II - Ego Draconis</em> is a case study in the inherent merits and pitfalls of a cross-genre PC gaming mash-up. Part action RPG, part arcade aerial shooter, part Shakespearean dramatic epic, it's an intriguing ride.]]></description>
		<link>http://game-central.org/2010/reviews/divinity-ii-ego-draconis-review/</link>
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		<title>PC Gaming Phrases that Need to Go Away Forever</title>
		<description><![CDATA[It’s our sad and bitter nature to abuse and neglect that which was once hallowed or unique. PC gaming expressions are, by far, no exception. What was once priceless and witty becomes strip-mined, overindulged, and mass produced to nausea.]]></description>
		<link>http://game-central.org/2010/editorials/pc-gaming-phrases-that-need-to-go-away-forever/</link>
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		<title>GCP &#8211; Episode 75</title>
		<description><![CDATA[Game Central Podcast? More like Dragon Age Podcast!]]></description>
		<link>http://game-central.org/2010/podcasts/gcp-episode-75/</link>
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		<title>Shattered Horizon Review</title>
		<description><![CDATA[<em>Shattered Horizon</em> is attacking enemies from directions they don't expect. As a truly unique FPS experience with a budget price and triple-A production values, it's difficult to not get your money’s worth with <em>Shattered Horizon</em>.]]></description>
		<link>http://game-central.org/2010/reviews/shattered-horizon-review/</link>
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		<title>My Favorite Freeware: January 2010</title>
		<description><![CDATA[This month's list of my freeware favorites.]]></description>
		<link>http://game-central.org/2010/editorials/my-favorite-freeware-january-2010/</link>
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		<title>Dark Void Demo Impressions</title>
		<description><![CDATA[The demo shows how <em>Dark Void</em> places an innovative new vertical twist on the already thoroughly iterated third-person shooter by applying the classic rocketman fantasy from film that has yet only appeared in relatively few videogames.]]></description>
		<link>http://game-central.org/2010/editorials/dark-void-demo-impressions/</link>
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		<title>GCP &#8211; Episode 74</title>
		<description><![CDATA[Essential features in PC game ports, the "Rockstar Wives" and the ethical issues behind working in the game industry on the GCP.]]></description>
		<link>http://game-central.org/2010/podcasts/gcp-episode-74/</link>
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		<title>VVVVVV Review</title>
		<description><![CDATA[Developed by independent game guru Terry "distractionware" Cavanagh, maker of such titles as <em>Don't Look Back</em> and Game Central's favorite, <em>Judith</em>, <em>VVVVVV</em> is a hearken back to gaming past.]]></description>
		<link>http://game-central.org/2010/reviews/vvvvvv-review/</link>
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		<title>I Like It Hard</title>
		<description><![CDATA[After playing games like <em>Bad Mojo</em>, <em>Rainbow Six</em> and <em>Crime Fighter</em>, it was obvious to me that there was no other platform to experience this difficulty on than one of PC gaming. I'm very fortunate to be a PC gamer. I'm glad games kick my ass. Difficulty makes gaming interesting, and only the PC gets it right. I like it hard.]]></description>
		<link>http://game-central.org/2010/editorials/i-like-it-hard/</link>
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		<title>GCP &#8211; Episode 73</title>
		<description><![CDATA[The GCP returns to podcasting this year with a bang: romance in RPGs.]]></description>
		<link>http://game-central.org/2010/podcasts/gcp-episode-73/</link>
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		<title>Retro Review: Divine Divinity</title>
		<description><![CDATA[<em>Divine Divinity</em> remains one of the finest RPGs ever constructed. Sure, it doesn't do anything substantially different from the basic tenements of the RPG codex, but what it does, it does damn near to icy-cool perfection.]]></description>
		<link>http://game-central.org/2010/reviews/retro-review-divine-divinity/</link>
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		<title>ToMI: Rise of the Pirate God Review</title>
		<description><![CDATA[While <em>Tales of Monkey Island</em> doesn’t surpass the best of the LucasArts <em>Monkey Island</em> games, it rivals them in overall quality and definitely makes a worthwhile entry in the series.]]></description>
		<link>http://game-central.org/2010/reviews/tomi-rise-of-the-pirate-god-review/</link>
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		<title>Retro Review: Command &amp; Conquer: Generals</title>
		<description><![CDATA[Instead of a true successor, <em>Generals</em> proves to be nothing more than <em>Red Alert 2</em>’s awkward stepchild.  The result is a decent game which was simply given boots too big to fill.]]></description>
		<link>http://game-central.org/2010/reviews/retro-review-command-conquer-generals/</link>
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		<title>The Perfect Game</title>
		<description><![CDATA[Naturally, whenever I end up bashing/criticizing/defecating upon a game, or even sometimes, defending a certain game that others manically despise, the typical question surfaces: “Oh yeah? So what would <em>your</em> ideal game be, Mr. Stabs-the-Heart-of-Devs-a-Lot?”]]></description>
		<link>http://game-central.org/2010/editorials/the-perfect-game/</link>
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		<title>Operation Flashpoint: Dragon Rising Review</title>
		<description><![CDATA[My friends, I have returned from the war-torn battlefronts, seeing both sides of the fight, and it is evidently clear who the loser is. But let us not discuss what the loser could've been, but instead - what <em>Operation Flashpoint: Dragon Rising really</em> is:  a tactical first-person-shooter, focusing mainly on infantry combat.]]></description>
		<link>http://game-central.org/2009/reviews/operation-flashpoint-dragon-rising-review/</link>
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		<title>Retro Review: X-COM: UFO Defense</title>
		<description><![CDATA[<em>UFO Defense</em> is an excellent blend of challenging gameplay, complex turn-based combat, and solid simulation. More importantly, it has enough depth and freedom so players can play how they want.]]></description>
		<link>http://game-central.org/2009/reviews/retro-review-x-com-ufo-defense/</link>
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		<title>First Look: Post Script</title>
		<description><![CDATA[Post Script flies in the face of convention.]]></description>
		<link>http://game-central.org/2009/editorials/first-look-post-script/</link>
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		<title>Community Game of the Year 2009</title>
		<description><![CDATA[This article was written by the community about the most noteworthy games of the year.]]></description>
		<link>http://game-central.org/2009/editorials/community-game-of-the-year-2009/</link>
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		<title>GCP &#8211; Episode 72</title>
		<description><![CDATA[We name the PC game of the year on this final GCP of 2009!]]></description>
		<link>http://game-central.org/2009/podcasts/gcp-episode-72/</link>
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		<title>Game of the Year: Editor&#8217;s Picks</title>
		<description><![CDATA[The editor's picks for 2009's games of the year.]]></description>
		<link>http://game-central.org/2009/editorials/game-of-the-year-editors-picks/</link>
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		<title>Retro Review: Sacrifice</title>
		<description><![CDATA[Sacrifice makes up for a lack of depth with a unique blend of two genres.]]></description>
		<link>http://game-central.org/2009/reviews/retro-review-sacrifice/</link>
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		<title>GCP &#8211; Episode 71</title>
		<description><![CDATA[The calm before the storm on this week's GCP.]]></description>
		<link>http://game-central.org/2009/podcasts/gcp-episode-71/</link>
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		<title>I&#8217;m in Love with a Strict Machine</title>
		<description><![CDATA[Put it this way: GAMING AIN'T BEIGE.]]></description>
		<link>http://game-central.org/2009/editorials/im-in-love-with-a-strict-machine/</link>
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		<title>Borderlands Review</title>
		<description><![CDATA[It’s all about lightning fast upgrades and constant new gear.]]></description>
		<link>http://game-central.org/2009/reviews/borderlands-review/</link>
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		<title>Avatar: The Game Impressions</title>
		<description><![CDATA[Take what’s beautiful, put a few bullets in it]]></description>
		<link>http://game-central.org/2009/editorials/avatar-the-game-impressions/</link>
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		<title>GCP &#8211; Episode 70</title>
		<description><![CDATA[We interview Lewis Denby, creator of the experimental HL2 mod, <a href="http://postscriptmod.wordpress.com/">Post Script</a>.]]></description>
		<link>http://game-central.org/2009/podcasts/gcp-episode-70/</link>
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		<title>Hatin&#8217; on Hate</title>
		<description><![CDATA[Hate. It’s time to stop the madness.]]></description>
		<link>http://game-central.org/2009/editorials/hatin-on-hate/</link>
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		<title>My Favorite Freeware: December 2009</title>
		<description><![CDATA[Lucky for us PC gamers, we have a whole library of games that we can never completely peruse. I'm here today to point out some of my favorite games in the "Free" category in our beloved PC gaming library.]]></description>
		<link>http://game-central.org/2009/editorials/my-favorite-freeware-december-2009/</link>
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		<title>Top 5 PC Games Ruined by Bugs</title>
		<description><![CDATA[What could possibly go wrong?]]></description>
		<link>http://game-central.org/2009/editorials/top-5-pc-games-ruined-by-bugs/</link>
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		<title>GCP &#8211; Episode 69</title>
		<description><![CDATA[We name our Most Valuable Games of 2009. The debut of Samy's segment, a revisit of Truthiness or Falsity, and a drink from The Newsaholic.]]></description>
		<link>http://game-central.org/2009/podcasts/gcp-episode-69/</link>
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		<title>A Survivor&#8217;s Last Memoirs: L4D Add-on Campaigns</title>
		<description><![CDATA[Environments brim with detail and beckon with boss infected at every bend.]]></description>
		<link>http://game-central.org/2009/editorials/a-survivors-last-memoirs-l4d-add-on-campaigns/</link>
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		<title>Wing Commander and the Awesomeness of the Epic Fail</title>
		<description><![CDATA[Destiny didn't always have its day.]]></description>
		<link>http://game-central.org/2009/editorials/wing-commander-and-the-awesomeness-of-the-epic-fail/</link>
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		<title>The Trial and Execution of Guybrush Threepwood Review</title>
		<description><![CDATA[The tale feels strangely unlike a Monkey Island game]]></description>
		<link>http://game-central.org/2009/reviews/tomi-the-trial-and-execution-of-guybrush-threepwood-review/</link>
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		<title>GCP &#8211; Episode 68</title>
		<description><![CDATA[The games we've been playing, "Truthiness or Falsity", analyzing <em>Judith</em>, and the news of the world. All on this week's Game Central podcast!]]></description>
		<link>http://game-central.org/2009/podcasts/gcp-episode-68/</link>
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