Archive for the ‘Editorials’ Category
Interview with Frictional Games |
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"The one biggest thing is to stimulate the player's imagination and hint at things rather than showing them. The horror that can be created in a player's mind will also be able to have more impact than whatever a modeler can create in our engine."
Posted on Wednesday, July 14, 2010 by Keenan Weaver in Editorials
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Civilization V Preview |
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Round up all these changes and additions and we might have the most accessible Civilization yet.
Posted on Thursday, July 8, 2010 by Prentice Gede in Editorials
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Accessibility: You’re Doing it Wrong |
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Marketing a game only towards people with high-end gaming PCs is less accessible, and thus, less profitable. It should be in the interest of developers to balance accessibility with profit and creativity for an even balance.
Posted on Sunday, July 4, 2010 by Stephen Pinkerton in Editorials
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Deus Ex: Human Revolution Preview |
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Spread out over a wide street, the amount of NPC's and props is staggering. Almost no window, wall, or person is untouched by the glow of the yellow and orange neon advertisements laden across this world.
Posted on Thursday, June 24, 2010 by Prentice Gede in Editorials
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Time Trials |
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Every game deserves to make you feel tension about whether or not you will be able to make it in time to avoid failure, let alone be strong enough to actually stop the plans of the antagonist. Deadlines, quite simply, make games better.
Posted on Wednesday, June 2, 2010 by Ryan Melanson in Editorials
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How-To: Survive and Prosper at a Gaming Convention |
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Whether you’re an expo gamer greenhorn, or a seasoned press veteran, this guide will provide you with all the necessary steps to survive any game-related convention unscathed, a little wiser, and dipped from head to toe in the free disgrace of grimy swag.
Posted on Tuesday, June 1, 2010 by Prentice Gede in Editorials
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My Favorite Freeware – May 2010 |
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Aside from Modern Warfare 2, stimulus packages generally exist to support people. Today, I will bestow onto you, my people, a support package of free games to wither down to and forget about life for awhile.
Posted on Tuesday, May 25, 2010 by Keenan Weaver in Editorials
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I Killed Gordon Freeman |
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People need to realize that the impact from software piracy not only rattles the economy, but also the fundamental raison detre of gaming. In the end it will be consumers that either thrust PC gaming into the stratosphere or bury it in the dirt.
Posted on Thursday, May 20, 2010 by Thomas Trotter in Editorials
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The Games of Philosophers |
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Several games take the philosophy of an intellectual and make it a major aspect, but there're no games of them! There's gotta be some potential masterpieces oozing from the untouched area of philosophy in gaming. To remedy this, I'll pitch a series of game concepts starring some of the world's...
Posted on Thursday, May 13, 2010 by Keenan Weaver in Editorials
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A Guilty Console Conscience |
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I shouldn't view cross-sampled gaming in this rather adulterous manner, and neither should you. And luckily, from perusing the forums and gathering Google feedback, it appears I'm kind of a glitch. Very few seem to share this freakishly bizarre set of singular platform-bonded morals.
Posted on Tuesday, May 11, 2010 by Chris Comiskey in Editorials
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