Author Archive


Time Trials

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Every game deserves to make you feel tension about whether or not you will be able to make it in time to avoid failure, let alone be strong enough to actually stop the plans of the antagonist. Deadlines, quite simply, make games better.
Posted on Wednesday, June 2, 2010 by Ryan Melanson in Editorials  Read More...

A Matter of Character

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The key problem here is that with nothing ventured, nothing extra is gained. If no games tried to push developing characters than we'd be stuck with games like Crysis: awesomely brilliant gameplay, but oddly empty inside.
Posted on Saturday, May 8, 2010 by Ryan Melanson in Editorials  Read More...

Defense of the Ancients: Past and Present

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The recent rise of the DotA community is an interesting example of how a mod can become more popular than the game from which it mutated. But numerous gamers are probably wondering, “What's the big deal, and why should I care?”
Posted on Friday, April 9, 2010 by Ryan Melanson in Editorials  Read More...

StarCraft, with a “Two”

Comments (14)

That's right folks, it's StarCraft, so get over it. I see the "two" strapped to it, but if the beta is any indicator, the multiplayer remains firmly stuck in the original's mindset.
Posted on Tuesday, March 9, 2010 by Ryan Melanson in Editorials  Read More...

Modern Borefare

Comments (8)

What happens when a game emerges from its primordial developer goo and subsequently sends everyone it touches into a frothing fit of ecstasy, but actually just appeals to your lower brain functions?
Posted on Thursday, February 25, 2010 by Ryan Melanson in Editorials  Read More...