Author Archive
Torchlight Preview with Travis Baldree |
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From the demise of Mythos and Flagship Studios arose a new studio entitled Runic Games. While at this year's Penny Arcade Expo in Seattle, Game Central had a chance to meet with Travis Baldree, Torchlight's lead designer, who demoed the current state of the game for us.
Posted on Sunday, September 20, 2009 by Keenan Weaver in Editorials
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Hands-On Elemental: War of Magic |
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Elemental boasts a small dev team of only ten people, but regardless of size, it's quite obvious after our time with the game, that it will be a game to contend for GC's Game of the Year merit.
Posted on Sunday, September 13, 2009 by Keenan Weaver in Editorials
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Trine Review |
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Trine shines. It is a beacon of hope for side-scrolling platformers on the PC. It goes back to the roots of what makes platforming great and intertwines that with modern day gaming mechanics.
Posted on Sunday, August 16, 2009 by Keenan Weaver in Reviews
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East India Company Review |
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You know those games that head in the right direction, but just don't finish the journey? Unfortunately, East India Company is one of those games. It has the right idea on being a great strategy game, but just falls short on a lot of aspects.
Posted on Thursday, August 6, 2009 by Keenan Weaver in Reviews
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Remake My Heart |
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If LucasArts can be persuaded by their fans... why can't other developers be the same? Blizzard hopped on the "remake" train last summer when they announced sequels for StarCraft and Diablo.
Posted on Monday, July 20, 2009 by Keenan Weaver in Editorials
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Greatest PC Game Songs: 1990-1995, Part Two |
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Part three of our series showcasing some of the best tunes ever composed for our little PC gaming ears. There is no set criteria for making the list, and no songs are ranked higher than others. We are simply just showing our love towards these great numbers heard from our...
Posted on Sunday, July 5, 2009 by Keenan Weaver in Editorials
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Retro Review: Stronghold & Stronghold Crusader |
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Remember when isometric games were all the rage? When 3D graphics were still being realized, and gameplay was the main focus of developers? Stronghold and Stronghold Crusader fit the encapsulation of "fun gameplay" more than anything else, which is the more than what most 3D accelerated games can offer.
Posted on Sunday, June 28, 2009 by Keenan Weaver in Reviews
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How to: Configure & Use DOSBox |
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Have you always wondered how to use DOSBox, and never had the courage and dedication to learn? This guide makes playing your old DOS games easy!
Posted on Wednesday, May 27, 2009 by Keenan Weaver in Editorials
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The Forgotten Elements |
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An opening scene is the initial point of contact with the player to demonstrate what the game will be about, to introduce the protagonist, to display the plot, to foreshadow the conflict, among many other things. The closing scenes equally important task is to sum up all emotions the player...
Posted on Saturday, May 16, 2009 by Keenan Weaver in Editorials
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Dead Idols |
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All I know is their work was enough for me to consider them my idols. The ones I could always look forward to, regardless of the time and place. It doesn't matter if they made the same platform or shooting game over and over, 3D Realms was my hero.
Posted on Friday, May 8, 2009 by Keenan Weaver in Editorials
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