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	<title>Game Central &#187; Andy Salisbury</title>
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		<title>I Just Can&#8217;t Be The Bad Guy</title>
		<link>http://game-central.org/2009/editorials/i-just-cant-be-the-bad-guy/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=i-just-cant-be-the-bad-guy</link>
		<comments>http://game-central.org/2009/editorials/i-just-cant-be-the-bad-guy/#comments</comments>
		<pubDate>Wed, 24 Jun 2009 21:44:53 +0000</pubDate>
		<dc:creator>Andy Salisbury</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Featured]]></category>

		<guid isPermaLink="false">http://game-central.org/?p=3470</guid>
		<description><![CDATA[As bad as I can get in video games, I just can't take the bad route. Sure, being an evil son of a bitch looks like a good time, but I end up feeling genuinely disheartened. If I'm able to work, and mold the virtual world around me, I want it to be a place where those that inhabit it can be free to do as they wish -- because of me.]]></description>
			<content:encoded><![CDATA[<p><em>This editorial was <a href="http://andysalisbury.blogspot.com/2009/06/i-just-cant-be-bad-guy.html">originally published</a> on Andy Salisbury&#8217;s <a href="http://andysalisbury.blogspot.com/">blog</a>.</em></p>
<p>Today&#8217;s video games are amazing things. As a player, you&#8217;re given a gigantic, (usually) well thought out infrastructure for you to play in, and you can do amazing things within them.</p>
<p>Many games now give you the opportunity to forge your way as a good or a bad guy. Sure, both paths are meant to be equally accessible, but I just can&#8217;t draw myself to be evil. And, in my gaming career this started as early as <em>Jedi Knight II: Jedi Outcast</em>. In the late stages of the game, you&#8217;re given the opportunity to choose the dark or light side of the force (I, unsurprisingly, chose the selfless path of the Jedi).</p>
<p>In <em>Grand Theft Auto IV</em> you have plenty of opportunities to kill people that have wronged you or your friends. Early in the game you&#8217;re told to hunt down a man that&#8217;s supposedly stealing from your cousin, Roman. After a short car chase, you corner the bad guy on top of a construction site, where he falls off a ledge and is left hanging for dear life. It is here where I was given the opportunity to let him fall to his death, or pick up back up, dust him off and send him on his way. I did the unthinkable: I offed him.</p>
<div class="imageInPost" style="font-size:11px; text-align:center; display:block;margin-top:5px; margin-bottom:8px; margin-left:0px;"><a href="http://www.game-central.org/images/Editorials/Andy/mass1.jpg" rel="shadowbox[post-3470];player=img;"><img style="margin-bottom: 8px;" src="http://www.game-central.org/images/Editorials/Andy/mass1.jpg" alt="Mass Effect" width="553" height="415" /></a><br /><strong>What was the immoral choice: Surrendering, or that facial hair style?</strong></div>
<p>Not long after, you&#8217;re engaged in missions where you have to help out a friend of a friend, who&#8217;s fresh out of the joint and still adjusting to the outside world. His girlfriend has apparently been unfaithful, and it&#8217;s up to you to work things out (the only way you know how). After tracking her down and killing her then boyfriend, you&#8217;re left standing in front of her. You can either let her live, hoping that she&#8217;ll learn her lesson, or grant her a dirt nap.</p>
<p>Here I was, standing at a moral dilemma. Sure, this is a video game complete with a loading screen and save function &#8212; but what does it say about me if I kill her? Am I really that cold hearted? I like to think I&#8217;m compassionate.</p>
<p>After a short self-mediated, self-engaged debate, I let her off the hook. I just couldn&#8217;t do it! As hard as I try, and as evil as I attempt to be in video games I just have to be the hero. Sure, Niko Bellic may not be a shining example of chivalry, but I&#8217;d like to be.</p>
<p>As bad as I can get in video games, I just can&#8217;t take the bad route. Sure, being an evil son of a bitch looks like a good time, but I end up feeling genuinely disheartened. If I&#8217;m able to work, and mold the virtual world around me, I want it to be a place where those that inhabit it can be free to do as they wish &#8212; because of me.</p>
<p>Now, next on the list is <em>Mass Effect</em>. Let&#8217;s hope that I can continue to keep my morality in check (for the good of the galaxy).</p>
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