GCP – Episode 74Posted January 17, 2010, Comments (3) |
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On this week’s GCP: essential features in PC game ports, the “Rockstar Wives” and the ethical issues behind working in the game industry, the games we bought over the holidays, and which game companies we’d work for.












To comment on the work environment thing, That’s completely management ethics side. Not giving time off after reaching some some major milestones or breaking work regulations… I’ve only worked for two companies, one in food service and one in manufacturing. Both places I was treated really well, and in return I put the effort into my work.
Frankly I wish all the big devs who’ve said with their actions that they really only want to copy/paste high-priced titles designed around another platform’s strengths and weaknesses simply leave the playing field altogether and let smaller, more motivated devs take over the PC gaming space.
Like in the early days, when we had whole dynasties started by tiny handfuls of motivated developers.
Porting a game to the PC without leveraging any of the PC’s strengths negates the whole point of porting the game. From the consumer’s perspective anyway, for the publishers it’s all market saturation.
As to the game industry issues, it just sounds like really crappy management all around.