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	<title>Comments on: TF2 Updates: In Flagrante Delicto</title>
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		<title>By: dsi1</title>
		<link>http://game-central.org/2010/editorials/tf2-updates-in-flagrante-delicto/comment-page-1/#comment-983</link>
		<dc:creator>dsi1</dc:creator>
		<pubDate>Thu, 04 Feb 2010 22:58:01 +0000</pubDate>
		<guid isPermaLink="false">http://game-central.org/?p=7846#comment-983</guid>
		<description>Heavies aren&#039;t a 1 hit class, you should be on the front lines of your team, there should be other classes that can hit the DH. (Besides yourself)</description>
		<content:encoded><![CDATA[<p>Heavies aren&#8217;t a 1 hit class, you should be on the front lines of your team, there should be other classes that can hit the DH. (Besides yourself)</p>
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		<title>By: Chris C.</title>
		<link>http://game-central.org/2010/editorials/tf2-updates-in-flagrante-delicto/comment-page-1/#comment-982</link>
		<dc:creator>Chris C.</dc:creator>
		<pubDate>Thu, 04 Feb 2010 21:53:38 +0000</pubDate>
		<guid isPermaLink="false">http://game-central.org/?p=7846#comment-982</guid>
		<description>It was, um, an attempt at humor. Oh well. In all seriousness, I&#039;ll mimic what Keenan is saying. Yeah, we certainly dropped the ball on double-checking the research (as we state at the top of the article). But as the writing&#039;s arguments and assertions go, well, those are the author&#039;s internal opinions.If you find them flawed, well, that&#039;s your right, and a personal choice. We can&#039;t &quot;fact-check&#039; authorial intent, after all. 

I&#039;d encourage you to traverse the rest of the site before passing a blanket-statement final judgment on Game Central. Chances are, there are plenty of other articles that will suit your personality and tastes. I hope you don&#039;t condemn the entirety of the website&#039;s narrative content off a singular Op/Ed piece...</description>
		<content:encoded><![CDATA[<p>It was, um, an attempt at humor. Oh well. In all seriousness, I&#8217;ll mimic what Keenan is saying. Yeah, we certainly dropped the ball on double-checking the research (as we state at the top of the article). But as the writing&#8217;s arguments and assertions go, well, those are the author&#8217;s internal opinions.If you find them flawed, well, that&#8217;s your right, and a personal choice. We can&#8217;t &#8220;fact-check&#8217; authorial intent, after all. </p>
<p>I&#8217;d encourage you to traverse the rest of the site before passing a blanket-statement final judgment on Game Central. Chances are, there are plenty of other articles that will suit your personality and tastes. I hope you don&#8217;t condemn the entirety of the website&#8217;s narrative content off a singular Op/Ed piece&#8230;</p>
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		<title>By: Keenan W.</title>
		<link>http://game-central.org/2010/editorials/tf2-updates-in-flagrante-delicto/comment-page-1/#comment-981</link>
		<dc:creator>Keenan W.</dc:creator>
		<pubDate>Thu, 04 Feb 2010 15:32:28 +0000</pubDate>
		<guid isPermaLink="false">http://game-central.org/?p=7846#comment-981</guid>
		<description>We try to maintain a higher level of quality in our work here, which I believe shows in other things we have published. However, that quality can only be certain by the things in which the staff writes, not necessarily the freelancers. This piece was written by one. As editorial staff, it should be our duty not only to copy-edit articles, but also to check the information given out in the actual piece itself. For this specific one, we failed at checking the information. I thank everyone commenting to set the story straight, and we&#039;ll absolutely be more thorough in the future.</description>
		<content:encoded><![CDATA[<p>We try to maintain a higher level of quality in our work here, which I believe shows in other things we have published. However, that quality can only be certain by the things in which the staff writes, not necessarily the freelancers. This piece was written by one. As editorial staff, it should be our duty not only to copy-edit articles, but also to check the information given out in the actual piece itself. For this specific one, we failed at checking the information. I thank everyone commenting to set the story straight, and we&#8217;ll absolutely be more thorough in the future.</p>
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		<title>By: Panzerwurst</title>
		<link>http://game-central.org/2010/editorials/tf2-updates-in-flagrante-delicto/comment-page-1/#comment-980</link>
		<dc:creator>Panzerwurst</dc:creator>
		<pubDate>Thu, 04 Feb 2010 11:59:39 +0000</pubDate>
		<guid isPermaLink="false">http://game-central.org/?p=7846#comment-980</guid>
		<description>Withering sarcasm really doesn&#039;t make your arguments less flawed, your research less bad or your writing any good.</description>
		<content:encoded><![CDATA[<p>Withering sarcasm really doesn&#8217;t make your arguments less flawed, your research less bad or your writing any good.</p>
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		<title>By: Bucket Brigade</title>
		<link>http://game-central.org/2010/editorials/tf2-updates-in-flagrante-delicto/comment-page-1/#comment-978</link>
		<dc:creator>Bucket Brigade</dc:creator>
		<pubDate>Thu, 04 Feb 2010 02:16:28 +0000</pubDate>
		<guid isPermaLink="false">http://game-central.org/?p=7846#comment-978</guid>
		<description>Well, before the pyro update, I was one of the few who knew how to play pyro, but since people are idiots when playing pyro Valve decided to make the back-burner to show the users how to play.</description>
		<content:encoded><![CDATA[<p>Well, before the pyro update, I was one of the few who knew how to play pyro, but since people are idiots when playing pyro Valve decided to make the back-burner to show the users how to play.</p>
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		<title>By: Chris C.</title>
		<link>http://game-central.org/2010/editorials/tf2-updates-in-flagrante-delicto/comment-page-1/#comment-977</link>
		<dc:creator>Chris C.</dc:creator>
		<pubDate>Wed, 03 Feb 2010 22:33:46 +0000</pubDate>
		<guid isPermaLink="false">http://game-central.org/?p=7846#comment-977</guid>
		<description>&quot;DH: Learn to dodge.&quot;

Heavies can&#039;t dodge...</description>
		<content:encoded><![CDATA[<p>&#8220;DH: Learn to dodge.&#8221;</p>
<p>Heavies can&#8217;t dodge&#8230;</p>
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		<title>By: Chris C.</title>
		<link>http://game-central.org/2010/editorials/tf2-updates-in-flagrante-delicto/comment-page-1/#comment-976</link>
		<dc:creator>Chris C.</dc:creator>
		<pubDate>Wed, 03 Feb 2010 22:31:43 +0000</pubDate>
		<guid isPermaLink="false">http://game-central.org/?p=7846#comment-976</guid>
		<description>Holy shit you&#039;re right! Boys, pack it up. We&#039;re shutting down the site. Thanks Lucien, you&#039;re clearly the bright shining light at the end of humanity&#039;s literary tunnel; we owe you a ton.</description>
		<content:encoded><![CDATA[<p>Holy shit you&#8217;re right! Boys, pack it up. We&#8217;re shutting down the site. Thanks Lucien, you&#8217;re clearly the bright shining light at the end of humanity&#8217;s literary tunnel; we owe you a ton.</p>
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		<title>By: Keenan W.</title>
		<link>http://game-central.org/2010/editorials/tf2-updates-in-flagrante-delicto/comment-page-1/#comment-975</link>
		<dc:creator>Keenan W.</dc:creator>
		<pubDate>Wed, 03 Feb 2010 22:22:14 +0000</pubDate>
		<guid isPermaLink="false">http://game-central.org/?p=7846#comment-975</guid>
		<description>I recommend looking at the rest of the material instead of basing your views on one piece.</description>
		<content:encoded><![CDATA[<p>I recommend looking at the rest of the material instead of basing your views on one piece.</p>
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		<title>By: Lucien</title>
		<link>http://game-central.org/2010/editorials/tf2-updates-in-flagrante-delicto/comment-page-1/#comment-974</link>
		<dc:creator>Lucien</dc:creator>
		<pubDate>Wed, 03 Feb 2010 22:06:50 +0000</pubDate>
		<guid isPermaLink="false">http://game-central.org/?p=7846#comment-974</guid>
		<description>Oh how I love these failed &#039;gaming&#039; sites with their high school dropout writers, desperately trying to garner attention with their entry-level skills and understanding of gameplay mechanics.

Concerning the sandman, you wrote: &quot;besides frustrating enemies, does little to promote the given role of the Scout class (bothering enemies).&quot;

pffhahaha</description>
		<content:encoded><![CDATA[<p>Oh how I love these failed &#8216;gaming&#8217; sites with their high school dropout writers, desperately trying to garner attention with their entry-level skills and understanding of gameplay mechanics.</p>
<p>Concerning the sandman, you wrote: &#8220;besides frustrating enemies, does little to promote the given role of the Scout class (bothering enemies).&#8221;</p>
<p>pffhahaha</p>
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		<title>By: Spidery_Yoda</title>
		<link>http://game-central.org/2010/editorials/tf2-updates-in-flagrante-delicto/comment-page-1/#comment-973</link>
		<dc:creator>Spidery_Yoda</dc:creator>
		<pubDate>Wed, 03 Feb 2010 22:00:41 +0000</pubDate>
		<guid isPermaLink="false">http://game-central.org/?p=7846#comment-973</guid>
		<description>I disagree with nearly the whole article.

The Sniper update added the #1 annoyance ever to grace the game - The Huntsman. It made the Sniper easily be able to beat the Heavy at close range. It made the Sniper easily able to beat the Pyro at close range. The thing is a joke.
And the Razorback. Being shot 2/3 times at point blank range instead of backstabbed makes a huge difference huh? Needs to go back to the drawing board.

The Spy update was terrible terrible terrible. The Ambassador promotes bad Spy gameplay by making him run around trying to headshot enemies instead of backstabbing them. Every time I see a teammate attempt to fight someone with the Ambassador he dies because it&#039;s rubbish. 
The Cloak and Dagger promotes doing nothing at all. Little is more infuriating than watching your team&#039;s Spy while you&#039;re dead and watching him do absolutely nothing for the whole 15-25 seconds because he&#039;s sitting in a corner with his C&amp;D activated. The Invis Watch made people carefully manage their cloak and then ATTACK. 
The Dead Ringer is another huge annoyance to the average team member. You try and kill the Spy and he just comes back. And again. And again.

The Spy Update was terrible. Just terrible. Every single weapon promoted bad Spy gameplay and added nothing good to general gameplay.

The Chargin&#039; Targe and Eyelander combo is incredibly fun. It&#039;s just fun. It&#039;s very hard to use because nearly all classes have powerful counters to it, but it&#039;s still a lot of fun to use. So what if his name doesn&#039;t match his new weapons? Valve went the next step with their class updates and made an entirely new class with the Close Combat Kit. Kudos to them. The Demoman got a great update.

I do agree that the Heavy got the short end of the stick though. Worthless new primary weapon, and his other 2 unlocks do nothing to help him in the average firefight either.</description>
		<content:encoded><![CDATA[<p>I disagree with nearly the whole article.</p>
<p>The Sniper update added the #1 annoyance ever to grace the game &#8211; The Huntsman. It made the Sniper easily be able to beat the Heavy at close range. It made the Sniper easily able to beat the Pyro at close range. The thing is a joke.<br />
And the Razorback. Being shot 2/3 times at point blank range instead of backstabbed makes a huge difference huh? Needs to go back to the drawing board.</p>
<p>The Spy update was terrible terrible terrible. The Ambassador promotes bad Spy gameplay by making him run around trying to headshot enemies instead of backstabbing them. Every time I see a teammate attempt to fight someone with the Ambassador he dies because it&#8217;s rubbish.<br />
The Cloak and Dagger promotes doing nothing at all. Little is more infuriating than watching your team&#8217;s Spy while you&#8217;re dead and watching him do absolutely nothing for the whole 15-25 seconds because he&#8217;s sitting in a corner with his C&amp;D activated. The Invis Watch made people carefully manage their cloak and then ATTACK.<br />
The Dead Ringer is another huge annoyance to the average team member. You try and kill the Spy and he just comes back. And again. And again.</p>
<p>The Spy Update was terrible. Just terrible. Every single weapon promoted bad Spy gameplay and added nothing good to general gameplay.</p>
<p>The Chargin&#8217; Targe and Eyelander combo is incredibly fun. It&#8217;s just fun. It&#8217;s very hard to use because nearly all classes have powerful counters to it, but it&#8217;s still a lot of fun to use. So what if his name doesn&#8217;t match his new weapons? Valve went the next step with their class updates and made an entirely new class with the Close Combat Kit. Kudos to them. The Demoman got a great update.</p>
<p>I do agree that the Heavy got the short end of the stick though. Worthless new primary weapon, and his other 2 unlocks do nothing to help him in the average firefight either.</p>
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		<title>By: dsi1</title>
		<link>http://game-central.org/2010/editorials/tf2-updates-in-flagrante-delicto/comment-page-1/#comment-971</link>
		<dc:creator>dsi1</dc:creator>
		<pubDate>Wed, 03 Feb 2010 21:44:45 +0000</pubDate>
		<guid isPermaLink="false">http://game-central.org/?p=7846#comment-971</guid>
		<description>Oh man, I got to Sandman and you wrote exactly what I expected you to, people never bothered to learn how to play with the Sandman, and they just cried and cried about it. Think about what you wrote for a second, if the Scout&#039;s job is (partially) harassment, how does the Sandman NOT harass enemies? (Well, ok, it doesn&#039;t harass enemies anymore, but it used to!)

Of course that paragraph set the course for your thoughts on the Demoman (I wrote this line BEFORE reading your Demoman rant, so predictable!).

The Chargin&#039; Targe is obviously related to the Demoman, in more than one way, first of all, it grants resistance to explosives (Wikipedia Demolitions), and fits the Demoman&#039;s heritage, what with both the Shield and Sword being traditional Scottish weapons.
I&#039;m surprised you don&#039;t hate the Razorback, I mean it shouldn&#039;t be in the game, what with being AUSTRALIAN AND ALL, not to mention the Huntsman.

&quot;Each update has rendered the Heavy even more useless than before, and his now ancient updated equipment fails to help him serve the role he was designed for in the first place.&quot; Really? The Chargin&#039; Targe and Equalizer are indirect BUFFS to the Heavy&#039;s Natascha, he is the anti-demoknight and anti-equalizer class.

As it is, the only unbalanced weapon is... uh... Sandman, underpowered, all it needs is the old stun mechanism back. As for overpowered weapons? Lets see... 
DH: Learn to dodge.
 Demoknight: You&#039;re being countered Soldier, I know that is new for you, it&#039;ll be ok. 
Equalizer: To be effective with it, you need to be at &lt;30 HP, that is less than a mag&#039;s worth of the Engineer&#039;s pistol to kill you.
Natascha: Anti-Scout, Anti-Equalizer, Anti-Demoknight.

&quot;Think Valve’s hats are goofy? Wait until the inclusion of community-made items.&quot; Yeah, because Valve is going to add joe-schmo&#039;s horse dildo hat to the game, I always wonder where people got the idea that Valve is going to put everything put infront of them into the game. 

Besides, if you don&#039;t like it, MW2 is always sitting there, guarantee you won&#039;t get any of that big bad free DLC/community support there.</description>
		<content:encoded><![CDATA[<p>Oh man, I got to Sandman and you wrote exactly what I expected you to, people never bothered to learn how to play with the Sandman, and they just cried and cried about it. Think about what you wrote for a second, if the Scout&#8217;s job is (partially) harassment, how does the Sandman NOT harass enemies? (Well, ok, it doesn&#8217;t harass enemies anymore, but it used to!)</p>
<p>Of course that paragraph set the course for your thoughts on the Demoman (I wrote this line BEFORE reading your Demoman rant, so predictable!).</p>
<p>The Chargin&#8217; Targe is obviously related to the Demoman, in more than one way, first of all, it grants resistance to explosives (Wikipedia Demolitions), and fits the Demoman&#8217;s heritage, what with both the Shield and Sword being traditional Scottish weapons.<br />
I&#8217;m surprised you don&#8217;t hate the Razorback, I mean it shouldn&#8217;t be in the game, what with being AUSTRALIAN AND ALL, not to mention the Huntsman.</p>
<p>&#8220;Each update has rendered the Heavy even more useless than before, and his now ancient updated equipment fails to help him serve the role he was designed for in the first place.&#8221; Really? The Chargin&#8217; Targe and Equalizer are indirect BUFFS to the Heavy&#8217;s Natascha, he is the anti-demoknight and anti-equalizer class.</p>
<p>As it is, the only unbalanced weapon is&#8230; uh&#8230; Sandman, underpowered, all it needs is the old stun mechanism back. As for overpowered weapons? Lets see&#8230;<br />
DH: Learn to dodge.<br />
 Demoknight: You&#8217;re being countered Soldier, I know that is new for you, it&#8217;ll be ok.<br />
Equalizer: To be effective with it, you need to be at &lt;30 HP, that is less than a mag&#039;s worth of the Engineer&#039;s pistol to kill you.<br />
Natascha: Anti-Scout, Anti-Equalizer, Anti-Demoknight.</p>
<p>&quot;Think Valve’s hats are goofy? Wait until the inclusion of community-made items.&quot; Yeah, because Valve is going to add joe-schmo&#039;s horse dildo hat to the game, I always wonder where people got the idea that Valve is going to put everything put infront of them into the game. </p>
<p>Besides, if you don&#039;t like it, MW2 is always sitting there, guarantee you won&#039;t get any of that big bad free DLC/community support there.</p>
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		<title>By: Chris C.</title>
		<link>http://game-central.org/2010/editorials/tf2-updates-in-flagrante-delicto/comment-page-1/#comment-970</link>
		<dc:creator>Chris C.</dc:creator>
		<pubDate>Wed, 03 Feb 2010 18:43:05 +0000</pubDate>
		<guid isPermaLink="false">http://game-central.org/?p=7846#comment-970</guid>
		<description>Yeah, I&#039;ll relent that most of my irritation here lies in the Heavy being my primary class (I&#039;ve got about 240 hours invested in him). I mean come on, the Soldier gets a mini-crit flag, a goddamn amazingly strong (in the right hands) rocket launcher, and I get a pair of lethargic gloves that I&#039;ll never use and a fuckin&#039; sandwich? Grrr.</description>
		<content:encoded><![CDATA[<p>Yeah, I&#8217;ll relent that most of my irritation here lies in the Heavy being my primary class (I&#8217;ve got about 240 hours invested in him). I mean come on, the Soldier gets a mini-crit flag, a goddamn amazingly strong (in the right hands) rocket launcher, and I get a pair of lethargic gloves that I&#8217;ll never use and a fuckin&#8217; sandwich? Grrr.</p>
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		<title>By: Nagisan</title>
		<link>http://game-central.org/2010/editorials/tf2-updates-in-flagrante-delicto/comment-page-1/#comment-969</link>
		<dc:creator>Nagisan</dc:creator>
		<pubDate>Wed, 03 Feb 2010 18:20:02 +0000</pubDate>
		<guid isPermaLink="false">http://game-central.org/?p=7846#comment-969</guid>
		<description>I agree with you mostly about your thoughts on the DH, the only thing I disagree with is a scout in short range with a soldier is the only low HP class that stands a chance. The other 3 classes, you are right, they are likely dead already. The scout however is the only low HP class that can give a soldier a run for his money. Most soldiers beat scouts with splash damage, a scout vs a DH soldier requires the soldier to get a direct hit on the scout, otherwise the scout will walk right through him. As a scout, when I see a bad soldier using the DH (by bad I mean they still try for splash damage), I charge them and kill them. It makes me happy seeing the general methodology think the DH is always better, so they use it, cant hit crap, and get killed more easily by scouts.</description>
		<content:encoded><![CDATA[<p>I agree with you mostly about your thoughts on the DH, the only thing I disagree with is a scout in short range with a soldier is the only low HP class that stands a chance. The other 3 classes, you are right, they are likely dead already. The scout however is the only low HP class that can give a soldier a run for his money. Most soldiers beat scouts with splash damage, a scout vs a DH soldier requires the soldier to get a direct hit on the scout, otherwise the scout will walk right through him. As a scout, when I see a bad soldier using the DH (by bad I mean they still try for splash damage), I charge them and kill them. It makes me happy seeing the general methodology think the DH is always better, so they use it, cant hit crap, and get killed more easily by scouts.</p>
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		<title>By: Panzerwurst</title>
		<link>http://game-central.org/2010/editorials/tf2-updates-in-flagrante-delicto/comment-page-1/#comment-968</link>
		<dc:creator>Panzerwurst</dc:creator>
		<pubDate>Wed, 03 Feb 2010 17:52:02 +0000</pubDate>
		<guid isPermaLink="false">http://game-central.org/?p=7846#comment-968</guid>
		<description>&quot;Note: All equipment discussed reflects the current effects granted as of the most recent patch.&quot;

If this were true, TF2 would be a broken game.

The Blutsauger and needle gun fire at the same rate. Natascha and Sasha fire at the same rate. The Axtinguisher does half standard melee damage and can&#039;t crit on non-burning enemies. The Razorback no longer reduces movement speed. The Targe&#039;s &quot;gargantuan damage upon contact with enemies&quot; is 25hp. You criticise without actually knowing the game.

You say quality is declining... yet seem to love the Spy, Sniper and Soldier updates, three of the four most recent. You argue against class counters and changing playstyles, yet Sniper is the one which changed the nature of the class most of all, and is the only update with a specific anti-class bias. I must ask, do you even know what you are arguing for?

Your reaction to the Direct Hit is exactly the same as mine was before I&#039;d actually used it or seen it in action, which is somewhat telling. Direct Hit damage falloff is dramatic, meaing the instakill to the light classes only happens at very short range, where a sniper/spy/scout/engineer is dead against a soldier anyway. In practice, with the damage falloff it&#039;s very well balanced and only noticeably better against heavies. Reducing damage or rate of fire would make it significantly worse, and the midair minicrits make no real difference to gameplay either way outside of the most skilled soldiers.

For all of you crying that the heavy is underpowered: Look up the TF2 steam class stats. Heavy shares the highest points earned per minute in the game with Medic and has alone the most kills per minute. The sandvich makes him a fantastically survivable class in the hands of players who know when to leg it. If you&#039;re not doing well with Heavy, the only thing I can advise you to do is learn to play.

There are many flaws with the updates, and this could have been a good opportunity to point them out; unfortunately, most of your complaints seem to be based on not actually knowing anything about the game.</description>
		<content:encoded><![CDATA[<p>&#8220;Note: All equipment discussed reflects the current effects granted as of the most recent patch.&#8221;</p>
<p>If this were true, TF2 would be a broken game.</p>
<p>The Blutsauger and needle gun fire at the same rate. Natascha and Sasha fire at the same rate. The Axtinguisher does half standard melee damage and can&#8217;t crit on non-burning enemies. The Razorback no longer reduces movement speed. The Targe&#8217;s &#8220;gargantuan damage upon contact with enemies&#8221; is 25hp. You criticise without actually knowing the game.</p>
<p>You say quality is declining&#8230; yet seem to love the Spy, Sniper and Soldier updates, three of the four most recent. You argue against class counters and changing playstyles, yet Sniper is the one which changed the nature of the class most of all, and is the only update with a specific anti-class bias. I must ask, do you even know what you are arguing for?</p>
<p>Your reaction to the Direct Hit is exactly the same as mine was before I&#8217;d actually used it or seen it in action, which is somewhat telling. Direct Hit damage falloff is dramatic, meaing the instakill to the light classes only happens at very short range, where a sniper/spy/scout/engineer is dead against a soldier anyway. In practice, with the damage falloff it&#8217;s very well balanced and only noticeably better against heavies. Reducing damage or rate of fire would make it significantly worse, and the midair minicrits make no real difference to gameplay either way outside of the most skilled soldiers.</p>
<p>For all of you crying that the heavy is underpowered: Look up the TF2 steam class stats. Heavy shares the highest points earned per minute in the game with Medic and has alone the most kills per minute. The sandvich makes him a fantastically survivable class in the hands of players who know when to leg it. If you&#8217;re not doing well with Heavy, the only thing I can advise you to do is learn to play.</p>
<p>There are many flaws with the updates, and this could have been a good opportunity to point them out; unfortunately, most of your complaints seem to be based on not actually knowing anything about the game.</p>
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		<title>By: No-Name</title>
		<link>http://game-central.org/2010/editorials/tf2-updates-in-flagrante-delicto/comment-page-1/#comment-965</link>
		<dc:creator>No-Name</dc:creator>
		<pubDate>Wed, 03 Feb 2010 08:20:33 +0000</pubDate>
		<guid isPermaLink="false">http://game-central.org/?p=7846#comment-965</guid>
		<description>He never said Natascha was the best gun. Besides he is right, the gun has the same fire speed of .1 per second. While he is fixing his grammar, maybe you should fix your comprehension ;)

Generally I agree with this article. Natascha was the only thing I disagree with. Aside from other heavies, this gun is very useful, also helps new players more imo. The gun helps make targets easier to hit and any classes running away. 

I do not get why you do like Backburner more then the Natascha. (yeah the BB suits the pyro a bit more, but you also need to compare it to the other gun(s)) I guess people will have their opinions.

Good work on the article.</description>
		<content:encoded><![CDATA[<p>He never said Natascha was the best gun. Besides he is right, the gun has the same fire speed of .1 per second. While he is fixing his grammar, maybe you should fix your comprehension <img src='http://game-central.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Generally I agree with this article. Natascha was the only thing I disagree with. Aside from other heavies, this gun is very useful, also helps new players more imo. The gun helps make targets easier to hit and any classes running away. </p>
<p>I do not get why you do like Backburner more then the Natascha. (yeah the BB suits the pyro a bit more, but you also need to compare it to the other gun(s)) I guess people will have their opinions.</p>
<p>Good work on the article.</p>
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		<title>By: Elliott</title>
		<link>http://game-central.org/2010/editorials/tf2-updates-in-flagrante-delicto/comment-page-1/#comment-964</link>
		<dc:creator>Elliott</dc:creator>
		<pubDate>Wed, 03 Feb 2010 07:35:30 +0000</pubDate>
		<guid isPermaLink="false">http://game-central.org/?p=7846#comment-964</guid>
		<description>Great analysis. It covers the general pros and cons of each update and an alternative solution to each. I usually main a defensive spy, both DR and regular IW. I don&#039;t have any issues with any of the updates specifically and rather enjoy the Spy alot more after his update. One thing I immensely enjoyed about the Spy class is the ability to be way aggressive in gameplay. His original design seemed to be more for taking out key harassing classes such as snipers as well as penetrating through the defenses. With the Dead Ringer though, I can play alot more aggressively and rake out kills after kills. I&#039;d say Valve is experimenting with each updates and trying to develop a newer playstyle for each class. I&#039;m sure they were well aware of the consequences that would follow.</description>
		<content:encoded><![CDATA[<p>Great analysis. It covers the general pros and cons of each update and an alternative solution to each. I usually main a defensive spy, both DR and regular IW. I don&#8217;t have any issues with any of the updates specifically and rather enjoy the Spy alot more after his update. One thing I immensely enjoyed about the Spy class is the ability to be way aggressive in gameplay. His original design seemed to be more for taking out key harassing classes such as snipers as well as penetrating through the defenses. With the Dead Ringer though, I can play alot more aggressively and rake out kills after kills. I&#8217;d say Valve is experimenting with each updates and trying to develop a newer playstyle for each class. I&#8217;m sure they were well aware of the consequences that would follow.</p>
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	<item>
		<title>By: colwag</title>
		<link>http://game-central.org/2010/editorials/tf2-updates-in-flagrante-delicto/comment-page-1/#comment-963</link>
		<dc:creator>colwag</dc:creator>
		<pubDate>Wed, 03 Feb 2010 07:29:39 +0000</pubDate>
		<guid isPermaLink="false">http://game-central.org/?p=7846#comment-963</guid>
		<description>Oh, a few more things...

If we&#039;re to trust the leaks, there are plans for more updated items for the classes, such as the Heavy&#039;s Gloves of Running Urgently or the Spy&#039;s fireproof suit. Obviously, they&#039;re not set in stone (and personally, I&#039;m not a big fan of either), but Valve&#039;s not exactly done with unlockable items after the Engineer update... unless they make the Engie update also a miniclass update for all the other classes.

Also, I think there are server side settings that take away the unlockables. But I&#039;m not sure on that. Join one of them if you want to be a purist.</description>
		<content:encoded><![CDATA[<p>Oh, a few more things&#8230;</p>
<p>If we&#8217;re to trust the leaks, there are plans for more updated items for the classes, such as the Heavy&#8217;s Gloves of Running Urgently or the Spy&#8217;s fireproof suit. Obviously, they&#8217;re not set in stone (and personally, I&#8217;m not a big fan of either), but Valve&#8217;s not exactly done with unlockable items after the Engineer update&#8230; unless they make the Engie update also a miniclass update for all the other classes.</p>
<p>Also, I think there are server side settings that take away the unlockables. But I&#8217;m not sure on that. Join one of them if you want to be a purist.</p>
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	<item>
		<title>By: colwag</title>
		<link>http://game-central.org/2010/editorials/tf2-updates-in-flagrante-delicto/comment-page-1/#comment-962</link>
		<dc:creator>colwag</dc:creator>
		<pubDate>Wed, 03 Feb 2010 07:26:10 +0000</pubDate>
		<guid isPermaLink="false">http://game-central.org/?p=7846#comment-962</guid>
		<description>I disagree with the Demoman should only be used for demonlitions, just because of his name. I like the idea of shifting his class role into a different one entirely.. mainly because I&#039;m against anything that makes anything a vanilla demoman better in just about any situation. It&#039;s already the most flexible class in the game, bar none. Your opinions on how effective the Melee Kit demo is respectable, but purly disliking the kit for not being explosion oriented is not something I can get behind.

Also I am the terrible soldier who can&#039;t hit anything with the direct hit. I suck at this aiming thing.</description>
		<content:encoded><![CDATA[<p>I disagree with the Demoman should only be used for demonlitions, just because of his name. I like the idea of shifting his class role into a different one entirely.. mainly because I&#8217;m against anything that makes anything a vanilla demoman better in just about any situation. It&#8217;s already the most flexible class in the game, bar none. Your opinions on how effective the Melee Kit demo is respectable, but purly disliking the kit for not being explosion oriented is not something I can get behind.</p>
<p>Also I am the terrible soldier who can&#8217;t hit anything with the direct hit. I suck at this aiming thing.</p>
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		<title>By: Nagisan</title>
		<link>http://game-central.org/2010/editorials/tf2-updates-in-flagrante-delicto/comment-page-1/#comment-961</link>
		<dc:creator>Nagisan</dc:creator>
		<pubDate>Wed, 03 Feb 2010 06:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://game-central.org/?p=7846#comment-961</guid>
		<description>My bad, meant to say the DH needs no random crits so it cannot 1-hit everything with 336 or less health, not 138.</description>
		<content:encoded><![CDATA[<p>My bad, meant to say the DH needs no random crits so it cannot 1-hit everything with 336 or less health, not 138.</p>
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		<title>By: tim</title>
		<link>http://game-central.org/2010/editorials/tf2-updates-in-flagrante-delicto/comment-page-1/#comment-960</link>
		<dc:creator>tim</dc:creator>
		<pubDate>Wed, 03 Feb 2010 06:31:16 +0000</pubDate>
		<guid isPermaLink="false">http://game-central.org/?p=7846#comment-960</guid>
		<description>good read.  i seldom agree with almost everything someone says about those updates.  the only thing i really dont see is the demo&#039;s sword and shield being even close to as effective as a pyro.  i think a half good pyro with the standard flamethrower would pwnstroy the best melee demo.</description>
		<content:encoded><![CDATA[<p>good read.  i seldom agree with almost everything someone says about those updates.  the only thing i really dont see is the demo&#8217;s sword and shield being even close to as effective as a pyro.  i think a half good pyro with the standard flamethrower would pwnstroy the best melee demo.</p>
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	<item>
		<title>By: Nagisan</title>
		<link>http://game-central.org/2010/editorials/tf2-updates-in-flagrante-delicto/comment-page-1/#comment-959</link>
		<dc:creator>Nagisan</dc:creator>
		<pubDate>Wed, 03 Feb 2010 06:19:54 +0000</pubDate>
		<guid isPermaLink="false">http://game-central.org/?p=7846#comment-959</guid>
		<description>I agree with &quot;...&quot;, you also missed out on a few key points on some weapons. For example, the Axtinguisher does 50% normal melee damage to non-burning enemies (a crucial part in its balance). The Blutsauger has the same rate of fire as the syringe gun (you mention it is slower, when it is not). The razorback (as I mention below) does not reduce the users speed. The Buff Banner gives 10 seconds of minicrits, not 14. The DH does not need that much of a nerf, all it needs is random crits removed so it cannot 1-hit anything with less than 138 health from any distance due to a random crit. The mini-crit on an opponent in air is ONLY if the person was pushed into the air from an explosion, so that part is perfectly fine as juggling with the DH is much more difficult.

Not bad though, you only got 5 of 24 weapons wrong in one way or another.</description>
		<content:encoded><![CDATA[<p>I agree with &#8220;&#8230;&#8221;, you also missed out on a few key points on some weapons. For example, the Axtinguisher does 50% normal melee damage to non-burning enemies (a crucial part in its balance). The Blutsauger has the same rate of fire as the syringe gun (you mention it is slower, when it is not). The razorback (as I mention below) does not reduce the users speed. The Buff Banner gives 10 seconds of minicrits, not 14. The DH does not need that much of a nerf, all it needs is random crits removed so it cannot 1-hit anything with less than 138 health from any distance due to a random crit. The mini-crit on an opponent in air is ONLY if the person was pushed into the air from an explosion, so that part is perfectly fine as juggling with the DH is much more difficult.</p>
<p>Not bad though, you only got 5 of 24 weapons wrong in one way or another.</p>
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	<item>
		<title>By: Nagisan</title>
		<link>http://game-central.org/2010/editorials/tf2-updates-in-flagrante-delicto/comment-page-1/#comment-958</link>
		<dc:creator>Nagisan</dc:creator>
		<pubDate>Wed, 03 Feb 2010 06:05:30 +0000</pubDate>
		<guid isPermaLink="false">http://game-central.org/?p=7846#comment-958</guid>
		<description>Also, the razorback does not reduce a snipers movement speed. You could have at least checked tf2wiki before posting about all the unlocks when half of your statements about the weapons are wrong.

Not saying it makes razorback useful, they need to make it more like the Targe for that to happen, but still, go check out tf2wiki and fix the numerous mistakes you made about the weapons if you expect anyone to take it seriously.</description>
		<content:encoded><![CDATA[<p>Also, the razorback does not reduce a snipers movement speed. You could have at least checked tf2wiki before posting about all the unlocks when half of your statements about the weapons are wrong.</p>
<p>Not saying it makes razorback useful, they need to make it more like the Targe for that to happen, but still, go check out tf2wiki and fix the numerous mistakes you made about the weapons if you expect anyone to take it seriously.</p>
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	<item>
		<title>By: Morinar</title>
		<link>http://game-central.org/2010/editorials/tf2-updates-in-flagrante-delicto/comment-page-1/#comment-957</link>
		<dc:creator>Morinar</dc:creator>
		<pubDate>Wed, 03 Feb 2010 05:24:52 +0000</pubDate>
		<guid isPermaLink="false">http://game-central.org/?p=7846#comment-957</guid>
		<description>Wow, great article.  I&#039;m not sure I&#039;ve ever seen the updates so (IMO) flawlessly evaluated.  As you mentioned, the Pyro and the Sniper updates were definitely two of the best and even the Solider and Demo were interesting in a way, but my interest has long since waned for this aging game.</description>
		<content:encoded><![CDATA[<p>Wow, great article.  I&#8217;m not sure I&#8217;ve ever seen the updates so (IMO) flawlessly evaluated.  As you mentioned, the Pyro and the Sniper updates were definitely two of the best and even the Solider and Demo were interesting in a way, but my interest has long since waned for this aging game.</p>
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	<item>
		<title>By: Chris C.</title>
		<link>http://game-central.org/2010/editorials/tf2-updates-in-flagrante-delicto/comment-page-1/#comment-956</link>
		<dc:creator>Chris C.</dc:creator>
		<pubDate>Wed, 03 Feb 2010 05:00:50 +0000</pubDate>
		<guid isPermaLink="false">http://game-central.org/?p=7846#comment-956</guid>
		<description>You&#039;re right. We take everything back. Natascha is the best most useful updated weapon ever released in all of online PC gaming history.

Oh, incidentally: http://tinyurl.com/yl9sxz4</description>
		<content:encoded><![CDATA[<p>You&#8217;re right. We take everything back. Natascha is the best most useful updated weapon ever released in all of online PC gaming history.</p>
<p>Oh, incidentally: <a href="http://tinyurl.com/yl9sxz4" rel="nofollow">http://tinyurl.com/yl9sxz4</a></p>
]]></content:encoded>
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		<title>By: NotJim</title>
		<link>http://game-central.org/2010/editorials/tf2-updates-in-flagrante-delicto/comment-page-1/#comment-955</link>
		<dc:creator>NotJim</dc:creator>
		<pubDate>Wed, 03 Feb 2010 04:37:26 +0000</pubDate>
		<guid isPermaLink="false">http://game-central.org/?p=7846#comment-955</guid>
		<description>&quot;A Soldier using the Direct Hit at close-mid range won’t have too much difficulty hitting his target.&quot;

Only true if they&#039;re positioning/moving badly, and even then without the splash you lose a lot of secondary uses with it e.g. kritz, spamming in crowds.

Also you can&#039;t just splash anything next to you by hitting your foot due to the low splash radius, it works both ways.</description>
		<content:encoded><![CDATA[<p>&#8220;A Soldier using the Direct Hit at close-mid range won’t have too much difficulty hitting his target.&#8221;</p>
<p>Only true if they&#8217;re positioning/moving badly, and even then without the splash you lose a lot of secondary uses with it e.g. kritz, spamming in crowds.</p>
<p>Also you can&#8217;t just splash anything next to you by hitting your foot due to the low splash radius, it works both ways.</p>
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		<title>By: Darthcaboose</title>
		<link>http://game-central.org/2010/editorials/tf2-updates-in-flagrante-delicto/comment-page-1/#comment-954</link>
		<dc:creator>Darthcaboose</dc:creator>
		<pubDate>Wed, 03 Feb 2010 04:06:54 +0000</pubDate>
		<guid isPermaLink="false">http://game-central.org/?p=7846#comment-954</guid>
		<description>I gotta disagree about you with the Demoman&#039;s close-combat kit. Yes, it did change the basic functionality of the class. Yes, it doesn&#039;t have much to do with explosives. However, it&#039;s a very interesting trade-off that sort of creates a psuedo-10th class in the game; the Demo-Knight. Quite good at staggered melee attacks (remember, the eyelander doesn&#039;t crit unless you charge with it, and you&#039;re still in trouble if another class gets a melee crit on you) in exchange for his awesome area-of-denial power.</description>
		<content:encoded><![CDATA[<p>I gotta disagree about you with the Demoman&#8217;s close-combat kit. Yes, it did change the basic functionality of the class. Yes, it doesn&#8217;t have much to do with explosives. However, it&#8217;s a very interesting trade-off that sort of creates a psuedo-10th class in the game; the Demo-Knight. Quite good at staggered melee attacks (remember, the eyelander doesn&#8217;t crit unless you charge with it, and you&#8217;re still in trouble if another class gets a melee crit on you) in exchange for his awesome area-of-denial power.</p>
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		<title>By: ...</title>
		<link>http://game-central.org/2010/editorials/tf2-updates-in-flagrante-delicto/comment-page-1/#comment-953</link>
		<dc:creator>...</dc:creator>
		<pubDate>Wed, 03 Feb 2010 03:08:48 +0000</pubDate>
		<guid isPermaLink="false">http://game-central.org/?p=7846#comment-953</guid>
		<description>Next time you write on of these get your facts right. Natasha does not fire slower than Sasha the sound just makes it seem that way.</description>
		<content:encoded><![CDATA[<p>Next time you write on of these get your facts right. Natasha does not fire slower than Sasha the sound just makes it seem that way.</p>
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		<title>By: Nightwing94</title>
		<link>http://game-central.org/2010/editorials/tf2-updates-in-flagrante-delicto/comment-page-1/#comment-952</link>
		<dc:creator>Nightwing94</dc:creator>
		<pubDate>Wed, 03 Feb 2010 02:33:14 +0000</pubDate>
		<guid isPermaLink="false">http://game-central.org/?p=7846#comment-952</guid>
		<description>I play Pyro and Medic mainly and I feel each update is good. buSay what you want about the backburner, it encourages players to NOT run in like an idiot, but to play smart and try and ambush the other team. In other words, how the pyro should be played. Agreed about the bonesaw though, that needs some kind of bonus that is somewhat appealing.</description>
		<content:encoded><![CDATA[<p>I play Pyro and Medic mainly and I feel each update is good. buSay what you want about the backburner, it encourages players to NOT run in like an idiot, but to play smart and try and ambush the other team. In other words, how the pyro should be played. Agreed about the bonesaw though, that needs some kind of bonus that is somewhat appealing.</p>
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