Modern BorefarePosted February 25, 2010, Comments (8) |
What happens when a game emerges from its primordial developer goo and subsequently sends everyone it touches into a frothing fit of ecstasy, but actually just appeals to your lower brain functions? The game plummets from a narcotic high and into some serious withdrawal symptoms. Put simply, if you don’t remember the time you spent playing a game you won’t feel any pull to experience more great experiences.
So how do you get players to return if you don’t offer a memorable virtual excursion? Well, you make an incredibly compelling meta-game that’s affected by the gameplay, but actually adds nothing to gameplay itself.
The meta-game does two things; It awards experience for kills (which determines your level, which controls access to weapons), assists in accomplishing your objectives, and then looks at how you achieved those kills and gives you titles and/or emblems (which are nothing more than some fancy words and pictures to brag about your overall progress).
The game, of course, is Modern Warfare 2. Let’s talk about how the lack of skill, combined with a reliance upon luck for balance, produces a game that gives you little reason to return beyond its aforementioned metagame. Not covered here: the bugs and glitches, knives, grenade launchers, shotguns or imbalances any of those have when mixed with certain perks.
Any game that relies upon luck or random happenstance over deliberate actions gives pause, because in those situations little effort is required to “win.” Most games do rely upon some amount of luck to one extent or another; Team Fortress 2 calls upon lucky critical attacks to break stalemates, while Solium Infernum uses random chance to add uncertainty to your decisions, and some DotA heroes are built entirely around luck (faceless void) but you know that’s a risk you’re taking by choosing them.
But few titles force poor decrepit lady luck to fall to her knees from the sheer exhaustion of deciding all the encounters in the game. There are no intense duels in MW2, whoever sees the other first is gonna kill the other guy. You might say that’s the “modern” part of the game, but last I checked re-spawning isn’t in the Pentagon’s budget quite yet; and re-spawning is the key problem in MW2.
So it makes sense that to be effective in MW2 you need only learn a few things: spawn locations (and perhaps more importantly, understanding how the bloody god of spawns actually works), and the few good vantage points. As long as your position is serviceable and your gun is loaded, the game largely turns into a point and shoot affair.
This might be fine if the game was nothing but free-for-alls, but that’s one of the game’s roughly nine gameplay modes, and trust me: getting fragged within two seconds three to seven times in a row because you spawned with your back to the enemy team gets old in a hurry. You shouldn’t have to cross your fingers that you’ll live a lengthy 10 seconds. But how does luck actually factor in? Via two primary methods: killstreaks and—as you might have already guessed—good ‘ole fortunate spawns.
Lets start with killstreaks, which are intended to reward you for being “good.” You might argue that this promotes skill because if you want the killstreaks, you need to make successive frags without dying yourself. Of course, you can argue just as much that it does promote camping, as people carefully and slowly rack up those points needed, leading to devastatingly brutal god-strikes; but I digress.
“Hmmmm,” said one of Infinity Ward’s developers, “How can we possibly make it so that all players, even the bad ones, can inflict these wonderful levels of ludicrous destruction upon others with no chance of reciprocal attacks?” “Well,” his companion piped up, “People really seemed to adore grenades in the first game! Why not make one that’s just like rolling dice to get a killstreak?”
And thus the lovely care package was born unto our world. Don’t want to camp your way up to the attack helicopter or AC-130 gunship? Just grab a perk and then make 3 kills. Just toss the dice and hope you get lucky. Who needs to even learn to aim anymore? Just use the care packages and anyone can score some “awesome” kills. How? Simple: a shitty spawning system.
Killstreaks suck, for sure, but at least players have some degree of control over them, with the ability to shoot down some, or hide from others. The spawn system, however, is utterly beyond control. The game attempts to put the player into the best spots possible: close to teammates and not overly near the opposition, unless you have tactical insertion (a flare that you place—which takes up the equipment slot—marking where you’ll spawn next) or you’re playing game modes with definitive “bases.”
Sounds good right? Not really. Most levels are built for flow rather than standing battles, so whenever you spawn someone’s liable to see you magically return to the mortal coil, and you can be sure they’ll say “Hi” with some bullets. Understanding the details and dynamics of the spawn is perhaps the most important factor to your success in MW2. All it takes is a couple of matches to get the feeling that 60% to 80% of your deaths are wholly beyond your control. By plucking choice perks and/or equipment you can be a little luckier.
And there’s that wonderful word – “luck,” and you’re at its dire mercy. Why not give players the choice of where to spawn? Or simply standardize it? Because luck is exactly what the developers are aiming for in MW2; skill is expendable. They want everyone to have what they consider “fun.” Who cares if you actively spawn in front of an opponent’s cross-hairs? You can just retaliate by gunning down 3 to 5 players frequently without any of them knowing you were there. Ta-da! Free care package.
The game is still compelling, to a degree, but the gameplay isn’t rewarding; the metagame is: getting all that experience, unlocking all those other guns, finding all those shiny emblems and titles watching your stats progress higher and higher. There was a time when simply winning was good enough, but this brings us back to one of the core problems at the heart of Modern Warfare 2: a lack of a memorable community, a direct result of the exclusion of dedicated servers.
The faceless masses of a matchmaking system own little strength, but they’re always there waiting to be shot in the back when they get a shitty spawn. Infinity Ward appears to have addressed this irritation by switching the focus away from community and into stat-whoring. Everyone’s playing the game to get their titles and emblems to get a new prestige. The gameplay never challenges or encourages you break beyond its narrow boundaries, so you never have anything noteworthy to show beyond all that meta-junk above.
Thinking back over the 136 hours I’ve sunk into the seas of multiplayer so far, I can’t recall a single memorable experience. Not a single one. It’s not like I just played the opening of the newest JRPG or something, that’s a collection of five whole days. Sure, I was content most of that time, but when you play that long and the hours you’ve put in just bleed together into a blob of headshots, there’s a fundamental problem.
But then again, I do almost have the much relished Gold Skulls Famas title; only 200 more headshots to go! Damn you Modern Warfare 2.
















I really didn’t think the spawn system was all that bad, sure, you could occasionally spawn right into a gun fight or something, but more often than that it was pretty decent.
The thing I more or less stopped playing over were the ridiculously non-realistic flavor of the week builds. Play against somebody with two WAY overpowered shotguns that a person in real life could never even dream of dual wielding was just stupid. As were people who just ran around knifing (with a care package marker in their hands sometimes!).
The lack of community was annoying for sure, as was the fact that you couldn’t kick people who were obviously cheating, but it never really soured my experiences THAT much.
At the end of the day, MW2 really is a LOT of fun (although like you, I have few memorable experiences); I don’t care what anybody says.
Sometimes I think that game is like an abusive boyfriend, “he’s” good “most” of the time, and when “he’s” not you just leave until tomorrow thinking “he’ll” be better then and everything will be happy again. Why you keep going back though, despite the fact that it does not get better, nobody (even you) seems to know.
I’ve only played it on the 360. I did find myself having a bit of fun, but in general it wasn’t a game of much skill. When you get the most kills by having a plane do the work, that is not skill. I also didn’t like the multiple aircraft’s at a time. In MW you had a limit of one chopper at a time. This one has 3 uav, 2 helos a harrier and a ac130. You couldn’t move without dieing.
I hated the stupid titles and emblems. They just seemed lame.
I feel the game is trying to be really cool,it fails and ends up cheesy.
You’ve made excellent points which are a bit undermined by the money and time wasted on the game. Better late than never…
Like KrazIIvan I’ve only played on the 360, however the core mechanics remain the same. I definitely agree that the spawn system is flawed due to the structure of the maps, however I really do not see the difference between MW2 and every other deathmatch-based multiplayer shooter. I’ve rarely died spawning in without having already taken a few steps, therefore I believe you need to simply spawn in with care.
I’m also getting pretty sick of the complaints about MW2’s meta game. Yeah, Titles and Emblems are worthless, but their whole purpose is to give each player a unique way of portraying yourself in-game. You become less of a generic name and become known for what you respresent based on your Titles and Emblems. “Oh, that guy loves marijuana”, “This guy is a self-proclaimed sniper”, etc. I think it’s pretty cool that I can prove that I’ve gotten over 350 headshots with a gun (especially with a 360 control lol). My point though? PC Gamers need to stop complaining about things included that did not have to be. Yes they are trivial, but at least we have them.
I do agree with you about the lack of dedicated servers. Community is what makes multiplayer games what they are on PC, and without the DSs there is simply no good way of promoting and servicing a community online. It is also why I did not purchase it on PC.
For the record, I think the problem is not the game, it’s the mindset of the players. First of all you are not about to tell me there isn’t a very clear distinction between a good player and a bad player. Sure a bad player can get the odd lucky kill from a hipfire headshot, but at the end of the match there’s going to be some Prestige-5, level 33 winning with a 30-7 KDR and that noob will only be 6-13. Also if people used their heads they would understand that (in a team match), everyone should have a loadout with some kind of rocket launcher. 3 well-timed rockets take down an AC130. 2 for a Pave Low and Chopper Gunner and 1 for everything else. Not to mention you can shoot down UAVs and C-UAVs. Plus, if hear a Care Package drone flying it, FOLLOW IT! Most people simply don’t understand the mechanics of the game.
I seem to agree with you on almost all of these points, especially the spawn system flaw. However, go boot up CoD4 or CoD: WaW right now and tell me how many problems dedicated servers are causing them. Don’t forget about Punkbuster! Because of dedicated servers and PB, I can’t play CoD: WaW online because PB hates my computer setup and the servers are filled with wacky mods that alter the game in a stupid way. I am almost always pro-mods, but all of the stupid, game-breaking addons that are stuffed down the throats of players on dedicated servers is complete garbage. Modern Warfare 2 is very consistent in it’s matchmaking system, allowing for replayability and reliableness.
I think you’ve outlined a number of reasons why I’ve yet to pick up either MW game. The idea of leveling and streaks in a multiplayer shooter just seems like a cheep incentive to spend more time in the game without actually getting any better.
Also, respawning seems to have been a problem with the Call of Duty series since the first game (If I remember correctly).
Better than your average “this game sucks because” argument. I hate this game for a number of reasons but the number one reason why I will never buy it is because MW was not fun, getting killed 7 times in a row because the opposing team knows where the spawnpoints are is NOT FUN, so I’m just gonna go back to playing TF2.
I played a lot of COD 4 multiplayer, I managed to get red camo on all the weapons. I got really got good at it by mainly knowing the spawn points, running toward spawn point, and spraying a machine gun before turning the corner. This sounds like MW2 is no different.
I haven’t bought Modern Warfare 2, and I don’t plan on paying $59.99 or $39.99 in the future for it. I wished Modern Warfare 2 had dedicated servers so I can play against 20+ people on team deathmatch.