I Killed Gordon Freeman

Posted May 20, 2010, by Thomas Trotter    Comments (19)

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There’s a headcrab gnawing away at PC gaming, and its name is “Piracy.”
Gordon Freeman

Any PC gamer worth his or her salt will agree with this axiom: within the microcosm of video gaming, a custom built, high-end PC reigns supreme. It is the most powerful weapon in a PC gamer’s arsenal, and becomes even more capable when married with high-end peripherals. So why is it that my computer rests comfortably on the bedroom carpet where the most strenuous activity it knows is to play music while running MS Word? Why is it that the only games installed are those scant few that came bundled with Windows 7?

Gordon Freeman

Why is my keyboard a 10 dollar toss-away and my mouse some off-brand disgrace that lacks a middle scroll-wheel? Why is my monitor a cheap Gateway model—one that uses a VGA connection and ghosts when playing YouTube videos—and why are my speakers a 20 dollar bargain bin pair that fall behind my desk when I shuffle my feet around?

It gets worse: I have an Intel processor, but I do not remember what kind; an NVidia card, model unknown; and 8 gigs of RAM that I think is DDR2, but I’m not sure. Even Steam, where all my Half-Life goodness lives, is absent from the control panel’s programs’ list. In fact, the last PC game to appear there was Will Wright’s magnum opus Spore. And despite the fact that it received high marks from critics, I only played it for several weeks before uninstalling it.

Blasphemy, you say? Perhaps, but things were not always this bleak. There was a time when I played competitively in several FPSes, had multiple subscriptions to popular MMOs, and was able to rattle off the name, spec, and price of every component in my system—both internal and external. I knew refresh rates, and polygon counts, and overclocking tweaks, and how to properly optimize Windows.

I followed the development of software patches and quick-fix community Band-Aids with the same anxious trepidation that I normally reserved for those (all to) frequent jaunts to the outside world for more Doritos or Mountain Dew. I sunk hours upon hours into modding popular RPGs, FPSes, and RTSes. My reflexes were so well developed that I was able to simultaneously close Firefox and zip up my pants when I heard those heavy, anti-climactic footsteps hammering down the basement stairs.

So what the hell happened? What would cause such a staunch PC supporter to fall by the wayside? Did PC gaming become too expensive or complicated? No. Did consoles lure me away with their promises of exclusivity? No. Did I get hit in the head with a brick? Once when I was 12, but I recovered. The real reason for all the disarray is this: piracy destroyed PC gaming.

Gordon Freeman
My rabbit now uses Spore’s “Galactic Edition” box as her chew toy.

Let me elaborate: It all started with The Elder Scrolls IV: Oblivion. I’d previously pirated and played through The Elder Scrolls III: Morrowind, and was captivated by its immersive world and free-form design. So naturally, Oblivion was on my most wanted list. I followed the development of the game with a passionate fervor, and I savored every screenshot and trailer that leaked out. The day it released I queued up a torrent and paced the basement as my bandwidth squeezed every last kilobyte of RPG brilliance onto my hard drive.

Now, when Oblivion released I’d already acquired a vast collection of pirated software, so while waiting for the torrent to throttle up I thumbed through my collection and came across a copy of Star Wars: The Knights of the Old Republic. I remembered downloading it, but could not remember playing it. In fact, 90% of the games in my collection had never been installed. The ISO images were burned to discs and then dumped in the Windows’ recycling bin. I looked at the acronym scrawled across the CD in black Sharpie marker—KOTOR—and wondered why I had never played a game that was universally well-received by critics and fans.

So once Oblivion downloaded I installed it, created a sexy female warrior and then set her loose in lands of Cryodiil. Over the course of the next week I chalked up 8 hours of playtime—rather weak considering the size of the game—before abandoning it. I never went back.

The next release I anticipated was Rise of Nations: Rise of Legends. I quickly found a torrent and patiently waited for it to download. However, once it finished, I was already looking forward to the next big game: Half Life²: Episode One. I downloaded that while Rise of Nation’s image file sat unused on my hard drive. I played the opening sequence to Episode One—getting as far as being thrown back into the Citadel by Dog—before moving on to the next release. Titan Quest, Prey, Battlefield 2142, Splinter Cell: Double Agent, Neverwinter Nights 2, and Medieval II: Total War followed the same pattern—they were downloaded but never installed. I simply burned them to discs and placed them snugly into over-sized CD wallets.

Gordon Freeman
Most of these games have never seen the inside of a CD drive.

It was then I realized something: I spent more time browsing torrent sites then I did gaming. I spent more bandwidth downloading .RAR archives then I did fragging my Counter-Strike clansmen. Something changed; PC gaming was no longer tangible, and the devotion I once reserved for it was replaced with flat indifference. Games were just worthless bits of information streaming across a CAT-5 cable, and I cared more about amassing a collection of software than I did about the actual hobby. I’d become a hoarder of executable cracks and key generators. And with that admission I managed to single-handedly destroy my favorite hobby

Someone once said, “If you give a poor man a dollar he’ll thank you because he understands the importance of money; but if you give him one million he’ll thank you because he no longer needs that understanding.” You see, I was a poor man, and my million dollars was minted in fresh, laser-etched DVD-R’s. Digital thievery blinded me, and I never allowed myself to see the importance of the culture that absorbed me.

When a commodity becomes free (and plentiful), it will often lose its appeal. Imagine that every time you turn on your computer and push the ‘escape’ button a Snickers bar pops out of the USB port. At first you’d be excited. “Boy, I love Snickers,” you’d say as you peeled back the crisp plastic wrapper. “I can’t believe I can get these for free now!” The next time you push the escape button another Snickers bars pops out. You smile and sink your teeth in. Now, after eating 20 Snickers bars you might still like the idea of free candy pouring from your computer’s ports, but your initial elation has probably subsided.

After 40, you realize that you haven’t been finishing the tasty treats and that there’s a box of half-eaten Snickers bars melting in the corner of your office. After 60 your teeth are so eroded and dotted with cavities that the idea of eating another candy bar makes your incisors hurt. Finally, after choking down 80 you swear off Snickers bars for good, and you rip the escape button from your keyboard. Now, imagine that 20 thousand other people are doing the same exact thing. Sales of Snickers would drop dramatically. The chocolate industry would crumble. Peanuts supplies would spoil. Caramel nougats would file for unemployment.

Gordon Freeman
Mr. T says, “Get some nuts and stop piracy!”

That may be a bit overly-dramatic, but the fact that this is happening with PC games is still just as troubling. People on both sides tend to look at piracy in terms of dollars, either saved or lost; and while this is an important perspective, it neglects to acknowledge the underlying erosion that takes place each time a copy of The Sims 3 or Call of Duty: Modern Warfare 2 is downloaded. The very fabric of our gaming culture is threatened because of people like me—people who cheated the system for so long that any benefits obtained from said digressions became just as frivolous as the act of pirating itself. Even now people are inventing new arguments for piracy: DRM is too intrusive and restrictive, mega-corporations like Activision and EA are too greedy or manipulative, and so on. While this subterfuge may sooth troubled consciences, it will not mend broken wings.

The fact is this: both sides of this struggle need to re-examine how piracy affects the culture of video gaming, as well as its effect on how people view video games as a product. Changes need to be made, and people need to realize that the impact from software piracy not only rattles the economy, but also the fundamental raison d’être of gaming. In the end it’ll be consumers that either thrust PC gaming into the stratosphere or bury it in the dirt. This is war, and both sides are recruiting. Where will you stand?

19 Responses to “I Killed Gordon Freeman”

  1. I almost cried. Not really, but fantastic article. This pirating stuff is getting way out of hand. I mean sure, some games are ridiculously hard to find to buy or some developers/publishers won’t provide you a demo. The point being is people are engraving the “Why should I pay for it when I can get it for free?” message into their heads. Another problem is buying second hand too. Developers/Publishers do not get a cent of that money from buying second hand. Which is why games are now putting installation limits and registrations to limit the second hand stuff (I assume).

    Glad you brought this up. Some of my opinions may be wrong, but I still enjoyed the article ;)

  2. I really just don’t understand the mentality behind pirating software. A person really must have a complete lack respect for the media form and the developers who create the product you are stealing (except in a very small number of cases) to do it. I especially don’t understand how, just because you CAN get the product for free (ie. steal it) you DO get it for free. It seems to me the solution is simply to man up, use a little will power and appreciate games more by hyping them up for yourself until you can go and purchase it.

    Just because the cookie jar is on the counter doesn’t mean you have to eat every damn cookie…

    • KrazIIvan

      They are shitheads. Damn kids and their Internets stealings. I didn’t have the opportunity to pirate when I was a Broke kid. I had to save all my shiny nickles up from grandma and buy my games at CompUsa. I did how ever steal the shit out of some Windows 98.

  3. Mut-Hoe

    On the money side of things, I used to be a pretty blatant pirate, but now that I have a job, I can actually afford all those games I want. I have pretty much given up all pirating I used to do, though now I have a backlog of 100 games because I’m a cheap ass gamer who hunts for those deals.

  4. Prentice Gede

    Great article, dude.

    I am formally submitting a request to make that bunny the official mascot for GC.

    • Chris Comiskey

      Cheerfully approved! Now we just need a catchy pun-driven name to cement his everlasting fame.

  5. shaani

    hey ur article is really gud but for me downlading PC games is not stealing because in a country which i live there are no markets or shops which sell PC games so i have no choice but to download them even if i want to buy a game legaly i have no option hope u understand what im saying because some people don’t become pirate because they want to people have their own problems.by the way i am in saudia arabia

    • Chris Comiskey

      That’s… a REALLY interesting point. I guess I never considered that. Hmm. Well, I guess for guys like you, we kinda have to see the gray area. Also: what the hell is the point of invading and occupying Iraq if we can’t get the Middle East PC games? They’re a crucial staple to any healthy fledgling democracy! George Washington knew this, we should too! (He was a huge Civ II fan.)

    • Anonymous

      Yes, that is interesting. If you can’t buy physical copies of a game (or even import them), or use a service like Steam, then you have a strong argument FOR piracy. As Chris said, it’s a gray area.

      • shaani

        thanks for understanding by the way im not an arab im originally from Pakistan another country with lack of gaming and its still developing……it was nice sharing this with u guys..

  6. Tunchy

    1º) Good article. But you should know your rig, dude! (CPU-Z, and no problem)

    2º) I always buy oriiginal games. For less than 19 or 9 €. That is why I ended Morrowind & Oblivion: I payed for the game, I like them and enjoy.

    3º)Digital distribution is cheap. (not always, but PC Gamers has offers in different digital distribution services.

    4º) Your cd/dvd coleccion look a little ugly if you compare it with a shelve full of original games.

    5º) IF I am interested in a game and I am saving for upgrading the rig or I think the price is high, I patienly wait. Sooner or later and with the help of mods, I can perfectly wait.

    Can´t you? :)

    • Thomas Trotter

      It should be stressed that I’m a ‘reformed’ pirate. I pay for every game I play. I won’t even buy used games unless their older and not available new. It’s just that all the games I currently own are for consoles.

  7. Bash

    Piracy is a blight upon the industry, but I also ask if piracy was curtailed and more people bought games, would the game makers reduce the game prices to encourage more people to buy? I doubt it.

  8. Thomas Trotter

    I’m glad everyone likes it. Thanks for reading.

  9. Ormwor

    Well, I live in Russia. It’s a huge country and some of us have money. But here we sometimes have absolutely no way to buy a game we want to. Quake? Planescape: Torment? Homeworld? Grim Fandango? Thief? NO WAY! Yes, we can buy Max Payne or Dragon Age or Baldur’s Gate, but we can’t buy original titles, we can buy awfully localized version only. So, there’s only one way to obtain them – Pirate Bay or IsoHunt. I’m very thankful to Blizzard. Those guys published in Russia original versions of WarCraft II, StarCraft and Diablo II not many times ago. Activision published original Max Payne 2. I was lucky, I bought those.

    Well, there are also Steam, Amazon and eBay. If you are rich and you can pay for expensive international credit card, it’s yours option, but here in Russia we are not reach.

    And I wonder if you american or european guys use Pirate Bay? Why, you don’t have money?

  10. fitzdeb

    Great article!

  11. Have to agree, great article. When I was a kid buying used Sega Genesis games, it would take me months to save up the $10 or so needed to buy a new cart, as my parents had a “you want it, you buy it” policy.

    The result was that I shopped very VERY carefully and bought that ONE game I had wanted for weeks, and then played it to death. I came out of adolescence with around 15-20 Genesis games, all played extensively, all loved.

    Today, even *without* pirating games, I have over 50 Steam games thanks to sales and over 60 GOG games, most of which I have not played, some of which I will probably never get to.

    Being able to afford games, or illegally acquire them for free, is practically a gamer’s curse, not a blessing.

    • Ormwor

      You’re damn right!

    • I agree. Easy access to just about any game we want makes it easier to collect but hard to actually invest the time we should with each title.

      In years past I would get two or maybe 3 games a year and learn them in and out, now I might play that many every month and simply move on to the next thing.

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