Retro Review: X-COM: UFO DefensePosted December 28, 2009, Comments (14) |
X-COM: UFO Defense (or X-COM: Enemy Unknown for our European readers) is not a game, it is an interactive survival guide to prepare you for the inevitable: alien invasion. You’re put in charge of the Extraterrestrial Combat Unit, or X-COM for short, created by the nations of the world. Your mission is to kill the alien freaks at every opportunity and repel the invasion for the various countries that are funding your operation.
If you should fail to defend a country, they will decrease funding or might even defect to the aliens. In order to protect them and effectively manage the incoming threat, you’ll have to build a number of bases strategically placed around the world. Build all your bases in America and the rest of the countries will likely yank precious monies as you’ll be unable to retaliate in a timely manner to the various flying saucers and terror ships that cross through their skies.
To protect the air and wipe out the alien invasion you’ll need to manage an intricate base system where you’ll construct such facilities as hangers, living quarters, radar systems, general stores, and more. There’s a lot of resource and personnel management going on at this level, and an inability to think ahead can result in time lost as you wait for essential materials to arrive. It’s infuriating to deploy your troops into a fight only to find them waving empty guns in front of some slithery aliens.
Once you’ve got your soldiers geared up and ready to go, you’ll need a crash site. The aliens like flying around in their sexy, purple spacecrafts, and landing for only minutes to kidnap some innocent humans or scout out a country. Occasionally, you’ll catch a landed craft, but more often than not you’ll need to shoot that sucker out of the clouds. You can send your interceptors in guns blazing or make them approach with a little more trepidation, as you keep the enemy craft just barely inside firing range.
When you’ve brought one of the saucers down and have a pretty little crash site, it’s time to send in your squad of soldiers. As soon as you fly these brave boys and girls onto the field of battle, you’ll skillfully managing them in a careful game of turn-based combat. Each soldier has a number of individual statistics (firing accuracy, strength, time units, etc.), and you must exercise each soldier’s abilities in order to make an effective squad.
And this is where UFO Defense becomes an astoundingly complex game. Tactics in taking on these aliens are paramount. Say there’s an alien just inside a building, but the second you open the door, he fires a lethal burst into your troops. No problem. You see that feeble wooden wall, the kind of wall that defies the wills of many a video game character? Not you. That flimsy wooden wall has served its usefulness. It’s all that stands between you and the alien scum. So what do you do? Shoot through that pathetic excuse for a barrier to kill that sucker.
So you can shoot a wall, big deal. Actually it is. This is one of the few games where just about everything I thought I could do, I actually could do. I could have one of my men toss his gun to another that ran out of ammo, use high explosives to blast openings in alien ship hulls, or crouch one soldier so another soldier can shoot over him. It’s one of the rare games where I make my own rules instead of following the rules set by the game, where I approach a situation in unconventional and exciting ways. In fact, just writing about this now makes me realize I could turn a soldier into a suicide bomber by having him set a timer for an explosive and sending him running into a room full of xenophobes. It’s that ability to improvise and create exciting, on-the-fly tactics that makes UFO Defense a deep game experience.
And you’ll need to develop smart tactics because this game is brutally hard. This makes sense; if the aliens were smart enough to get here, then they’re going to have superior technology. A lot of the game is a struggle for survival. The save feature will be invaluable, even for the most veteran of players, as you will need to reload over and over again. So how do you level the playing field?
Sun Tzu once said “know thy enemy,” and since the original title of the game is UFO: Enemy Unknown that’s relevant advice. After you survive an alien encounter, you’ll gut out the alien ship for everything valuable and haul it back to your base. You can hire a team of scientists to study these items so you can use the enemy’s weapons against them. And once you’ve figured out the tech, you can hire some engineers to manufacture a plethora of alien weaponry.
If you’ve lasted long enough to start gaining such tech and find the juicy surprise one research option gives you, the tables begin to turn. Combine the human spirit with crazy alien technology and you’re ready to become a mean green killing machine. Even then you’ll face some tough foes. I was still losing troops and gear even in the last moments of my play-through. It’s a tough, yet satisfying experience.
UFO Defense is an excellent blend of challenging gameplay, complex turn-based combat, and solid simulation. More importantly, it has enough depth and freedom so players can play how they want. It’s one of those exceptional games where your imagination truly is the limit. X-COM: UFO Defense hits a gaming sweet spot by both enabling the player to be creative and challenging the player with difficult foes. For that reason alone, it’s a title every PC gamer up for a challenge should check out.













I’ve heard nothing but good things about this game and consider it a glaring blight in my PC gaming resume that I’ve never played it. That being the case, the graphics just don’t hold up at all anymore. Until there is a remake of some kind (consider this my official remake nomination!) I’m afraid I’ll not be able to understand it’s brilliance.
I dunno dude, I played it for the first time a few months ago, and I’m blown away by how awesome the game is. Sure, the graphics don’t hold up THAT well (but compared to other games from ‘93, I think it’s doing just fine.) There’s about a million other more recent XCOM games for you to play… they’re underneath the “UFO” title. Look on GOG.
I still think the graphics are gorgeous. They may be low resolution, but they are very well made.
If you REALLY can’t stand the sight I would recommend X-Force or another fan remake of this game. (The UFO titles really play like remakes as much as “inspired by”s.
(don’t play as much as remakes as they do “inspired by’s)*
one of, if not the greatest game ever made. When I first played this game, it was everything I wanted in a strategy game. Tactical combat, deep control over my units, and a plain incredible experience I’d never seen before. That was in 2007.
I don’t think I’ve ever felt as engaged as wen I’m storming a crashed UFO or clearing a farm in this game and to be honest, I’m not sure I ever will. This is one of the classics, and in my opinion one of the most important strategy games ever. If you are a strategy gamer and have never played X-com, the title is but an illusion because you have missed out on one of the finest experiences of this medium.
Everybody has a game that they “lost countless nights to in high school/college;” This is mine.
Awesome retrospective.
X-COM was a major game that confirmed the vitality of the PC gaming experience for me. The depth of play, the graphics, the delicate management of power on the field — it’s amazing.
If you want to see the game in action, check out my own video review.
I endorse this message! Watch LongTail’s review, it is fantastic.
Agreed. The video along with review better conveys some of the complexity I found hard to cram into an one-thousand word review.
We should find some way to combine our forces and review that shit out these games proper. Perhaps some kind of web site. Dedicated to games.
Fan site anyone?
ah who am I kidding there are already a bajillion.
Yeah, this was a great, great game. One of my favorite games of all-time (first or second, actually). And it’s still very playable today. I reinstalled it just a few months ago.
The sequels were OK, but nothing like the original. Actually, Terror from the Deep was TOO much like the original. Throwing grenades under water? Come on! If they’d given it some thought, that could have been a great game, too. But they just phoned it in. A real shame.
And none of them had those wonderful terror raids. There’s nothing like flying in to rescue a city from alien terrorists,… and leaving it a smoking ruin behind me! Ah, it just doesn’t get any better than that.
As it stands now it’s my second favorite game of all time so I agree. I’ll probably be playing Terror from the Deep sometime in the future and if I do there will probably be a review.
I love X-COM UFO Defense. I first played it with my father when I was 5, and last year for Christmas break, I did nothing but replay X-COM UFO Defense.
I played with a Hex Editor and had my soldiers hex edited to 160, and if they got injured, they would be ready for the next raid.
X-COM 2 Terror from the Deep is X-COM reskinned. The Green Mutons are replaced by Lobsterman (has claws and can wield guns), and the layouts of the ships are just about the same, and the game is more brutal.
I first played this game when I was approx. 16 years old (1997)….and it sucked me in comletely. It is so vast, cruel, brutal, difficult to play…so great, so addictive. I installed the Win XP version of it last week and I ve spent endless night playing this gem…no more time to spent with my girlfriend:-) Guys, I swore to her I would delete it…but I was not able to do so…guys I really wasnt…no I wasnt….I am in again….it is so addictive….horrible, my god..do not go on nigt missions……………:-)))))))) IT IS THE BEST GAME EVER!!!!!!!!!