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	<title>Comments on: The Max Payne Effect</title>
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	<link>http://game-central.org/2009/editorials/the-max-payne-effect/</link>
	<description>A new home for PC gamers</description>
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		<title>By: Chris C.</title>
		<link>http://game-central.org/2009/editorials/the-max-payne-effect/comment-page-1/#comment-271</link>
		<dc:creator>Chris C.</dc:creator>
		<pubDate>Wed, 08 Jul 2009 18:09:44 +0000</pubDate>
		<guid isPermaLink="false">http://game-central.org/?p=3521#comment-271</guid>
		<description>@Muppetmower: Yessssssss. Another Max Payne comrade joins us. Demigod WHO??</description>
		<content:encoded><![CDATA[<p>@Muppetmower: Yessssssss. Another Max Payne comrade joins us. Demigod WHO??</p>
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		<title>By: MuppetMower</title>
		<link>http://game-central.org/2009/editorials/the-max-payne-effect/comment-page-1/#comment-270</link>
		<dc:creator>MuppetMower</dc:creator>
		<pubDate>Wed, 08 Jul 2009 12:51:30 +0000</pubDate>
		<guid isPermaLink="false">http://game-central.org/?p=3521#comment-270</guid>
		<description>This article convinced me to finish Max Payne, which I picked up off of goozex a while back. I really got into and havent played anything else except a round or 2 of demigod. I love everything about it. I have 3 more levels left, and I have Max Payne 2 in the mail.</description>
		<content:encoded><![CDATA[<p>This article convinced me to finish Max Payne, which I picked up off of goozex a while back. I really got into and havent played anything else except a round or 2 of demigod. I love everything about it. I have 3 more levels left, and I have Max Payne 2 in the mail.</p>
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		<title>By: LongTailGamer</title>
		<link>http://game-central.org/2009/editorials/the-max-payne-effect/comment-page-1/#comment-265</link>
		<dc:creator>LongTailGamer</dc:creator>
		<pubDate>Tue, 07 Jul 2009 17:09:04 +0000</pubDate>
		<guid isPermaLink="false">http://game-central.org/?p=3521#comment-265</guid>
		<description>Max Payne had so many unique approaches going for it that it&#039;s easy to overlook its foibles.  

The photoshopped comic book cut scenes neatly dodged a problem that many other games of the era had: rendering plotpoints in an awkward 3d engine optimized for running and gunning.  There&#039;s nothing that pulls me out of a game worse than a badly puppeteered character jerkily trying to emote in a cut scene.

I will always remember the psychedelic hallucination level.  Following maze trails of blood, falling into nightmare darkness, reliving traumatic moments in Max&#039;s life -- it hammered the character home by forcing me to negotiate his terrible life instead of watch it as exposition.

Finally, I love the bullet time effect.  Even now.  Even after The Matrix, even after its overuse in movies, even after Force Speed in Jedi Knight II.  Bullet time is only edge Max really ever gets, and it&#039;s a resource to be husbanded carefully.  Depend on it too much and it&#039;s easy to get overwhelmed.  

Now, Max Payne II ... I tried it once.  ONCE.</description>
		<content:encoded><![CDATA[<p>Max Payne had so many unique approaches going for it that it&#8217;s easy to overlook its foibles.  </p>
<p>The photoshopped comic book cut scenes neatly dodged a problem that many other games of the era had: rendering plotpoints in an awkward 3d engine optimized for running and gunning.  There&#8217;s nothing that pulls me out of a game worse than a badly puppeteered character jerkily trying to emote in a cut scene.</p>
<p>I will always remember the psychedelic hallucination level.  Following maze trails of blood, falling into nightmare darkness, reliving traumatic moments in Max&#8217;s life &#8212; it hammered the character home by forcing me to negotiate his terrible life instead of watch it as exposition.</p>
<p>Finally, I love the bullet time effect.  Even now.  Even after The Matrix, even after its overuse in movies, even after Force Speed in Jedi Knight II.  Bullet time is only edge Max really ever gets, and it&#8217;s a resource to be husbanded carefully.  Depend on it too much and it&#8217;s easy to get overwhelmed.  </p>
<p>Now, Max Payne II &#8230; I tried it once.  ONCE.</p>
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		<title>By: Prentice</title>
		<link>http://game-central.org/2009/editorials/the-max-payne-effect/comment-page-1/#comment-263</link>
		<dc:creator>Prentice</dc:creator>
		<pubDate>Mon, 06 Jul 2009 09:03:51 +0000</pubDate>
		<guid isPermaLink="false">http://game-central.org/?p=3521#comment-263</guid>
		<description>Max Payne is a brilliant game.  It&#039;s one of those games that as soon as you pick you you can&#039;t stop playing it until you&#039;ve beaten it.  

The plot itself wasn&#039;t great - but its unique storytelling and writing was captivating and enhanced the story so much more.  It&#039;s like Taxi Driver - gritty New York stuff that&#039;s so noir it makes Humphrey Bogart look like Michael Cera.</description>
		<content:encoded><![CDATA[<p>Max Payne is a brilliant game.  It&#8217;s one of those games that as soon as you pick you you can&#8217;t stop playing it until you&#8217;ve beaten it.  </p>
<p>The plot itself wasn&#8217;t great &#8211; but its unique storytelling and writing was captivating and enhanced the story so much more.  It&#8217;s like Taxi Driver &#8211; gritty New York stuff that&#8217;s so noir it makes Humphrey Bogart look like Michael Cera.</p>
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		<title>By: Chris C.</title>
		<link>http://game-central.org/2009/editorials/the-max-payne-effect/comment-page-1/#comment-261</link>
		<dc:creator>Chris C.</dc:creator>
		<pubDate>Sun, 05 Jul 2009 04:46:27 +0000</pubDate>
		<guid isPermaLink="false">http://game-central.org/?p=3521#comment-261</guid>
		<description>@Weclock: I completely understand, and I felt that way for a while as well.It was just... bizarre hearing the same voice with a new mug plastered over it. And the plaid tie? Come on! That&#039;s not Max Payne! I never really got over that nuance.

@HOOfan_1: Max Payne 2 certainly had better graphics, better weapons, and the bullet-time recharger was better applied, but pulling the player our of Max&#039;s shoes to play as Mona was almost a game-breaker for me. I mean,I&#039;m already suffering from an identity crisis with Max&#039;s odd looking grill, and now you put me in a killer chick&#039;s role? Huh??</description>
		<content:encoded><![CDATA[<p>@Weclock: I completely understand, and I felt that way for a while as well.It was just&#8230; bizarre hearing the same voice with a new mug plastered over it. And the plaid tie? Come on! That&#8217;s not Max Payne! I never really got over that nuance.</p>
<p>@HOOfan_1: Max Payne 2 certainly had better graphics, better weapons, and the bullet-time recharger was better applied, but pulling the player our of Max&#8217;s shoes to play as Mona was almost a game-breaker for me. I mean,I&#8217;m already suffering from an identity crisis with Max&#8217;s odd looking grill, and now you put me in a killer chick&#8217;s role? Huh??</p>
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		<title>By: HOOfan_1</title>
		<link>http://game-central.org/2009/editorials/the-max-payne-effect/comment-page-1/#comment-260</link>
		<dc:creator>HOOfan_1</dc:creator>
		<pubDate>Sat, 04 Jul 2009 22:12:38 +0000</pubDate>
		<guid isPermaLink="false">http://game-central.org/?p=3521#comment-260</guid>
		<description>Max Payne 2 was better IMO.  The entire Address Unknown sub-story was great.</description>
		<content:encoded><![CDATA[<p>Max Payne 2 was better IMO.  The entire Address Unknown sub-story was great.</p>
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		<title>By: Mut-Hoe</title>
		<link>http://game-central.org/2009/editorials/the-max-payne-effect/comment-page-1/#comment-259</link>
		<dc:creator>Mut-Hoe</dc:creator>
		<pubDate>Sat, 04 Jul 2009 18:39:17 +0000</pubDate>
		<guid isPermaLink="false">http://game-central.org/?p=3521#comment-259</guid>
		<description>I loved the story telling in these games. Unique and gritty.</description>
		<content:encoded><![CDATA[<p>I loved the story telling in these games. Unique and gritty.</p>
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		<title>By: weclock</title>
		<link>http://game-central.org/2009/editorials/the-max-payne-effect/comment-page-1/#comment-258</link>
		<dc:creator>weclock</dc:creator>
		<pubDate>Sat, 04 Jul 2009 04:06:43 +0000</pubDate>
		<guid isPermaLink="false">http://game-central.org/?p=3521#comment-258</guid>
		<description>I loved the first one so much, and the character so much, that when I go to play the second one, I just can&#039;t get through it because I identify the first one as Max Payne, it&#039;s like if one of your best friends disappeared and then someone who looked kind of like him and acted sort of similar showed up, and said he was him, but wasn&#039;t him.
it&#039;s fucking weird.</description>
		<content:encoded><![CDATA[<p>I loved the first one so much, and the character so much, that when I go to play the second one, I just can&#8217;t get through it because I identify the first one as Max Payne, it&#8217;s like if one of your best friends disappeared and then someone who looked kind of like him and acted sort of similar showed up, and said he was him, but wasn&#8217;t him.<br />
it&#8217;s fucking weird.</p>
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		<title>By: phanboy4</title>
		<link>http://game-central.org/2009/editorials/the-max-payne-effect/comment-page-1/#comment-257</link>
		<dc:creator>phanboy4</dc:creator>
		<pubDate>Sat, 04 Jul 2009 04:05:17 +0000</pubDate>
		<guid isPermaLink="false">http://game-central.org/?p=3521#comment-257</guid>
		<description>It&#039;s a great game, no argument with that statement at all. I enjoyed the heck out of it both times I played it.

The pseudo-noir prose is facepalm-inducing at times to a Hammett lover, but the silliness has grown on me.</description>
		<content:encoded><![CDATA[<p>It&#8217;s a great game, no argument with that statement at all. I enjoyed the heck out of it both times I played it.</p>
<p>The pseudo-noir prose is facepalm-inducing at times to a Hammett lover, but the silliness has grown on me.</p>
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