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	<title>Comments on: Can You Feel the Love Tonight?</title>
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	<description>A new home for PC gamers</description>
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		<title>By: Samy M.</title>
		<link>http://game-central.org/2009/editorials/can-you-feel-the-love-tonight/comment-page-1/#comment-83</link>
		<dc:creator>Samy M.</dc:creator>
		<pubDate>Sat, 04 Apr 2009 13:28:26 +0000</pubDate>
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		<description>Character development in games is simply not the focus for game narrative construction.  As scholarly work in game studies explains, &quot;Game designers don&#039;t simply tell stories: they design worlds and sculpt spaces.  It is no accident, for example, that game design documents have historically been more interested in issues of level design than plotting or character motivation&quot; --Henry Jenkins, &quot;Game Design as Narrative Architechture&quot;.  Most games, Jenkins also says, are more like traditional spacial stories, such as Homer&#039;s The Odyssey or the more recent The Lord of the Rings, which have the characters guide us through the well-developed worlds rather than have them develop psychologically.

As you said, the extent of character development does rely on the genre.  In terms of the content, games will most often pull from the the traditional spatial genres: fantasy, adventure, science fiction, horror, and war that do exactly what Jenkins explains.  But in terms of game genre, character development in shooters, for instance, is particularly more difficult to pull off than in RPGs.

Even if most games have terrible character development, that automatically means that some games will have just the opposite.  All of the (3D) Prince of Persia games come to mind.  And with the most recent one, I felt that what the Prince does at the end, as an example, was perfectly motivated by the development of his relationship with Elika that continuously builds throughout the game.

That being said, only some games need character development to have good narratives.  I think the question shouldn&#039;t be &quot;why don&#039;t games contain character development?&quot; but instead &quot;do games need character development in the first place?&quot;</description>
		<content:encoded><![CDATA[<p>Character development in games is simply not the focus for game narrative construction.  As scholarly work in game studies explains, &#8220;Game designers don&#8217;t simply tell stories: they design worlds and sculpt spaces.  It is no accident, for example, that game design documents have historically been more interested in issues of level design than plotting or character motivation&#8221; &#8211;Henry Jenkins, &#8220;Game Design as Narrative Architechture&#8221;.  Most games, Jenkins also says, are more like traditional spacial stories, such as Homer&#8217;s The Odyssey or the more recent The Lord of the Rings, which have the characters guide us through the well-developed worlds rather than have them develop psychologically.</p>
<p>As you said, the extent of character development does rely on the genre.  In terms of the content, games will most often pull from the the traditional spatial genres: fantasy, adventure, science fiction, horror, and war that do exactly what Jenkins explains.  But in terms of game genre, character development in shooters, for instance, is particularly more difficult to pull off than in RPGs.</p>
<p>Even if most games have terrible character development, that automatically means that some games will have just the opposite.  All of the (3D) Prince of Persia games come to mind.  And with the most recent one, I felt that what the Prince does at the end, as an example, was perfectly motivated by the development of his relationship with Elika that continuously builds throughout the game.</p>
<p>That being said, only some games need character development to have good narratives.  I think the question shouldn&#8217;t be &#8220;why don&#8217;t games contain character development?&#8221; but instead &#8220;do games need character development in the first place?&#8221;</p>
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		<title>By: Andrew W.</title>
		<link>http://game-central.org/2009/editorials/can-you-feel-the-love-tonight/comment-page-1/#comment-80</link>
		<dc:creator>Andrew W.</dc:creator>
		<pubDate>Fri, 03 Apr 2009 23:50:39 +0000</pubDate>
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		<description>I agree that Bioshock could have done more in character development, but for as consolized as it was, do you agree that it was a step in the right direction for that specific console audience?</description>
		<content:encoded><![CDATA[<p>I agree that Bioshock could have done more in character development, but for as consolized as it was, do you agree that it was a step in the right direction for that specific console audience?</p>
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		<title>By: thezeus18</title>
		<link>http://game-central.org/2009/editorials/can-you-feel-the-love-tonight/comment-page-1/#comment-79</link>
		<dc:creator>thezeus18</dc:creator>
		<pubDate>Fri, 03 Apr 2009 22:58:11 +0000</pubDate>
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		<description>Amusing use of a gender-neutral pronoun in that last sentence.</description>
		<content:encoded><![CDATA[<p>Amusing use of a gender-neutral pronoun in that last sentence.</p>
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