Archive for May, 2009


The Future of Games!

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It’s going to be a long road for game designers, as technology improves and allows them to become more realistic, especially as the movie industry are also improving their special effects. However I can see that one day we’ll have a game that looks so good that it could be...
Posted on Sunday, May 31, 2009 by Kurzon M. in Editorials  Read More...

TF2 Unlocks: A Modest Proposal

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In the spirit of the recent double decker Spy and Sniper Team Fortress 2 class “updates,” I have decided to put forth a list of future requested unlocks for certain classes. I will be sending the letter directly to Robin Walker. For your viewing pleasure, I have attached a copy...
Posted on Thursday, May 28, 2009 by Chris Comiskey in Editorials  Read More...

How to: Configure & Use DOSBox

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Have you always wondered how to use DOSBox, and never had the courage and dedication to learn? This guide makes playing your old DOS games easy!
Posted on Wednesday, May 27, 2009 by Keenan Weaver in Editorials  Read More...

GCP – Episode 45

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We return this week in a pissy mood; discussing the sniper and spy Team Fortress 2 updates. Also, an in-depth discussion of video game addiction and violence, and the games we've been playing.
Posted on Monday, May 25, 2009 by Staff in Podcasts  Read More...

Riddick: Dark Athena Review

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Let me just reveal my personal biases right from the start: I am a huge fan of both The Chronicles of Riddick universe and of game developer Starbreeze. So when Starbreeze once again helms a new Riddick title, Assault on Dark Athena, I am bound to love the result.
Posted on Saturday, May 23, 2009 by Samy Masadi in Reviews  Read More...

Addiction and Video Games

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Recognizing addiction is tough, especially in yourself. One of the best ways to determine if an addiction exists is to attempt to elicit withdrawal symptoms in yourself. Many online gamers will separate themselves from the offending stimuli (be it Internet use, or gaming) to determine if withdrawal symptoms do occur....
Posted on Thursday, May 21, 2009 by Megan S. in Editorials  Read More...

Casualties of Gaming Rage

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Getting myself splashed by cold dirty water from some jerk who rams his Hummer through a sidewalk puddle at 50mph will create a different response than some dude walking up and teeing off into my groin with a 5-iron.
Posted on Tuesday, May 19, 2009 by Chris Comiskey in Editorials  Read More...

The Forgotten Elements

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An opening scene is the initial point of contact with the player to demonstrate what the game will be about, to introduce the protagonist, to display the plot, to foreshadow the conflict, among many other things. The closing scenes equally important task is to sum up all emotions the player...
Posted on Saturday, May 16, 2009 by Keenan Weaver in Editorials  Read More...

The Underpinnings of a PC Gamer Tag

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But why do we choose our gamer tags? What do they mean? What motives stimulate us to self-apply such prophetically poetic labels as: “Lieutenant Ass-Master,” or “K1llerDestr0yerdeathdeathdeath23?” Does the gamer tag define the gamer, or rather: does the gamer fashion and mold an alter ego in the form of the...
Posted on Friday, May 15, 2009 by Chris Comiskey in Editorials  Read More...

Demigod Review

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After weeks with the game, I still think about Demigod long after any play session ends. The game encourages players to be creative with their strategies, and plan carefully for the beginning, middle, and end game straight from the start of each match. Although some flaws plagued the launch, and...
Posted on Wednesday, May 13, 2009 by Ryan Merck in Reviews  Read More...